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Syouji ! How to fix square shadow after calculate lightmaps ?


boylive

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Here i use BrowEdit 586

Detail Lights

=========================================================

Ambient Light

Height 5000

127

20000

127

0.0001

No Casts Shadow

=========================================================

Sun Light

Height 3000

127

20000

127

0.00001

Casts Shadow

=========================================================

Result after

After Calculate Lightmaps ?

http://imageshack.us...816174005.jpg/#

How to fix square shadown ??

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Those squares form based on the direction the lightbulb with cast shadows enabled is positioned. Based on that shadow formation I'm predicting you positioned your sun lightbulb which has cast shadows enabled in the middle of the map and raised it up. Try placing the lightbulb on a map corner instead and recalculate. Also make sure the lightbulb isn't too high or the shadows will become longer. Once you do this, follow up with me on this case.

Another thing to say about your shadows is that currently BrowEdit doesn't perform proper shadows across models. Shadows dont take in effect the open spots of spaces in between models such as leaves. This however will change in the future in BrowEdit 2.0 where shadows will render properly.

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Thank you

Syouji :D

WOW BrowEdit 2.0 i see picture :D

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thank Soyouji

and version 2.0 fix this http://rathena.org/board/topic/66957-i-edit-map-and-save-its-problem-texture-black-help-me/page__p__117122#entry117122 ??

(Problem black texture after edit map and save)

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That issue has to do with a specific hex value and positioning of objects/terrain to be above the water line. Something like this will take time to look into.

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