Seraph Sephiroth Posted August 8, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 51 Reputation: 3 Joined: 06/12/12 Last Seen: February 15, 2013 Share Posted August 8, 2012 I would like to inquire the method the client uses to handle increment in player HP bar percentage status. Or anything that is related to that process for that matter. I've been searching my head off all day, and just did not manage to find anything useful on that topic.. It would be nice if someone could give me a little heads up. Quote Link to comment Share on other sites More sharing options...
clydelion Posted August 8, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted August 8, 2012 check out the status_heal function. Quote Link to comment Share on other sites More sharing options...
Seraph Sephiroth Posted August 9, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 51 Reputation: 3 Joined: 06/12/12 Last Seen: February 15, 2013 Author Share Posted August 9, 2012 check out the status_heal function. Alright, I am currently diving into everything related to that function. I do have a little question though, I read on the eAthena board that the client specifically handles the way the player HP/SP bar (I mean the one beneath the player) gets filled in. Now I am not so sure where to look for a solution to my problem. You see, what I am attempting to achieve is get that display to function correctly when I set my maximum HP to a value higher then 21.000.000/22.000.000 (not exactly sure where the limit lies). Can this be done through editing source code in rAthena? Or is this problem solvable only through some type of client hack? Quote Link to comment Share on other sites More sharing options...
Seraph Sephiroth Posted August 11, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 51 Reputation: 3 Joined: 06/12/12 Last Seen: February 15, 2013 Author Share Posted August 11, 2012 Anyone out there that knows something about this? Quote Link to comment Share on other sites More sharing options...
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Seraph Sephiroth
I would like to inquire the method the client uses to handle increment in player HP bar percentage status.
Or anything that is related to that process for that matter. I've been searching my head off all day, and just
did not manage to find anything useful on that topic.. It would be nice if someone could give me a little heads up.
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