Cyrix Posted August 3, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 150 Reputation: 13 Joined: 02/16/12 Last Seen: April 10, 2023 Share Posted August 3, 2012 Hi. Can anyone tell me where to modify NJ_UTSUSEMI, not to freeze or petrify in physical attacks while active. Thx. Quote Link to comment Share on other sites More sharing options...
Cyrix Posted August 7, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 150 Reputation: 13 Joined: 02/16/12 Last Seen: April 10, 2023 Author Share Posted August 7, 2012 ? Quote Link to comment Share on other sites More sharing options...
Cyrix Posted August 15, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 150 Reputation: 13 Joined: 02/16/12 Last Seen: April 10, 2023 Author Share Posted August 15, 2012 up Quote Link to comment Share on other sites More sharing options...
1 Ninja Posted August 17, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted August 17, 2012 (edited) hi try this. hope it helps. status.c find case SC_FREEZE: //Undead are immune to Freeze/Stone if (undead_flag && !(flag&1)) return 0; replace with case SC_FREEZE: //Undead are immune to Freeze/Stone or if UTSUSEMI is active if ((undead_flag && !(flag&1)) || sc->data[sC_UTSUSEMI]) return 0; be sure to recompile to your code. Edited August 18, 2012 by jezznar 1 Quote Link to comment Share on other sites More sharing options...
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Cyrix
Hi.
Can anyone tell me where to modify NJ_UTSUSEMI, not to freeze or petrify in physical attacks while active.
Thx.
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