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How to block mob moving when ice wall be cast on it


QQfoolsorellina

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see the video

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[/media] Edited by QQfoolsorellina
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Uhhh I loved these old bugged offi game mechs ;D

It was pretty much the same as stunlock.

The monster was hold in place and always @idle state. Plus the minions got the state from the mvp.

Only if the minions were attacked, they would go into another state.

Never seen this on an emulator. The states are being handled differently I guess.

Nowadays it would just teleport as a result of being rude attacked.

On rathena it should be about the same with these exceptions: (can´t test atm Q____Q)

- the minions will move

- the mvp will teleport when hit

- the mvp will still be @ chase state

So best bet would be the states I guess.

Edited by Ainna
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  • Group:  Members
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Uhhh I loved these old bugged offi game mechs ;D

It was pretty much the same as stunlock.

The monster was hold in place and always @idle state. Plus the minions got the state from the mvp.

Only if the minions were attacked, they would go into another state.

Never seen this on an emulator. The states are being handled differently I guess.

Nowadays it would just teleport as a result of being rude attacked.

On rathena it should be about the same with these exceptions: (can´t test atm Q____Q)

- the minions will move

- the mvp will teleport when hit

- the mvp will still be @ chase state

So best bet would be the states I guess.

Hehe , I also like that old mode, but dunno how to reconstruct it and need kind help :)

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