I'm not sure if it's called scripting commands, or whatever..anyways, straight to the point..
I'm trying to make a randomizer that could randomly assign players to random team balance-ly. Which means, if there's 5 players in Red, and 6 players in blue, the next player that goes in using the randomizer would go to the red team. But when there's equal players on both team, the next player using the randomizer would randomly assign the player to 1 of the team. ( Red and Blue are reffering to Croix and Guillaume)
But here's the problem I faced..
I can't seem to find a "scripting command" that could trace how many players which is in that team.. (for Flavius, and Tierra.)
For example, there's "bg_get_data($@KvM03BG_id1) for Kvm.
My question is, is there any "scripting command" to trace how many players for Flavius/Tierra BG like the one from the example above? If no, anyway that I could possibly make the npc that I wanted?
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Craves
I'm not sure if it's called scripting commands, or whatever..anyways, straight to the point..
I'm trying to make a randomizer that could randomly assign players to random team balance-ly. Which means, if there's 5 players in Red, and 6 players in blue, the next player that goes in using the randomizer would go to the red team. But when there's equal players on both team, the next player using the randomizer would randomly assign the player to 1 of the team. ( Red and Blue are reffering to Croix and Guillaume)
But here's the problem I faced..
I can't seem to find a "scripting command" that could trace how many players which is in that team.. (for Flavius, and Tierra.)
For example, there's "bg_get_data($@KvM03BG_id1) for Kvm.
My question is, is there any "scripting command" to trace how many players for Flavius/Tierra BG like the one from the example above? If no, anyway that I could possibly make the npc that I wanted?
Thanks in advance.
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