Shade Posted July 25, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 123 Reputation: 29 Joined: 04/09/12 Last Seen: February 10, 2021 Share Posted July 25, 2012 Hi, Is there any possible way to make effects on character (specialeffect2 # to last as long as an item script ("sc_start SC_ITEMSCRIPT,60000,4047; ") is on? That way players will be able to see if the effect is still going on. Thanks in advance, Shade Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 26, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 26, 2012 Not quite sure what you want. If you're looking for an infinitely-looping aura, use: while(isequipped(your_item)) { specialeffect2 <id>; sleep2 <ms>; } If not, there's: *getstatus <effect type>{,<type>}; Quote Link to comment Share on other sites More sharing options...
Shade Posted July 26, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 123 Reputation: 29 Joined: 04/09/12 Last Seen: February 10, 2021 Author Share Posted July 26, 2012 Actually what I meant is that for example if someone is using phreeoni scroll, he's character will have the yellow effect (lord knight's concentration skill) as long as the status is on. Quote Link to comment Share on other sites More sharing options...
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Shade
Hi,
Is there any possible way to make effects on character (specialeffect2 #
to last as long as an item script ("sc_start SC_ITEMSCRIPT,60000,4047; ") is on?
That way players will be able to see if the effect is still going on.
Thanks in advance,
Shade
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