Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Share Posted July 14, 2012 I disable the script in "scripts_athena", but the npc's are still there? I use "//" in front on the first line starting of script, npc's are gone, but my servers show parse error? How do I delete NPC's without error? Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 14, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 14, 2012 You need to restart your server?.. o_O And why would you get a parse error if you're commenting out the script file? Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 You need to restart your server?.. o_O And why would you get a parse error if you're commenting out the script file? I get Npc_parsesrcfile error? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 14, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted July 14, 2012 You need to restart your server?.. o_O And why would you get a parse error if you're commenting out the script file? I get Npc_parsesrcfile error? Also // in the NPC file. Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 You need to restart your server?.. o_O And why would you get a parse error if you're commenting out the script file? I get Npc_parsesrcfile error? Also // in the NPC file. Not sure where that would be? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 14, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} I didn't enable a custom NPC yet, I'm trying to disable the npc's in turbotrack? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 14, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} I didn't enable a custom NPC yet, I'm trying to disable the npc's in turbotrack? Oh I see! Okay, well you can remove the entire line from the scripts_athena than. ;D Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} I didn't enable a custom NPC yet, I'm trying to disable the npc's in turbotrack? Oh I see! Okay, well you can remove the entire line from the scripts_athena than. ;D Remove all these? // -------------------- Turbo Track Arena ----------------------- //npc: npc/re/other/turbotrack/Turbo_Track.txt // Normal Courses (Non-PVP) //npc: npc/re/other/turbotrack/Normal_Solo.txt //npc: npc/re/other/turbotrack/Normal_4.txt //npc: npc/re/other/turbotrack/Normal_8.txt //npc: npc/re/other/turbotrack/Normal_16.txt // Expert Courses (PVP) //npc: npc/re/other/turbotrack/Expert_4.txt //npc: npc/re/other/turbotrack/Expert_8.txt //npc: npc/re/other/turbotrack/Expert_16.txt Do I change any of these? // turbo_room,110,135,3 script Expert mode - 4 person 124,{ end; OnInit: waitingroom "Expert mode - 4 person",60,"Expert mode - 4 person::OnStartArena",4,1000,10,99; enablewaitingroomevent "Expert mode - 4 person"; end; OnEnable: enablenpc "Expert mode - 4 person"; enablewaitingroomevent "Expert mode - 4 person"; end; OnStartArena: warpwaitingpc "turbo_e_4",298,161; donpcevent "Broadcast#e4::OnEnable"; disablewaitingroomevent "Expert mode - 4 person"; end; } Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 14, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} I didn't enable a custom NPC yet, I'm trying to disable the npc's in turbotrack? Oh I see! Okay, well you can remove the entire line from the scripts_athena than. ;D Remove all these? // -------------------- Turbo Track Arena ----------------------- //npc: npc/re/other/turbotrack/Turbo_Track.txt // Normal Courses (Non-PVP) //npc: npc/re/other/turbotrack/Normal_Solo.txt //npc: npc/re/other/turbotrack/Normal_4.txt //npc: npc/re/other/turbotrack/Normal_8.txt //npc: npc/re/other/turbotrack/Normal_16.txt // Expert Courses (PVP) //npc: npc/re/other/turbotrack/Expert_4.txt //npc: npc/re/other/turbotrack/Expert_8.txt //npc: npc/re/other/turbotrack/Expert_16.txt Do I change any of these? // turbo_room,110,135,3 script Expert mode - 4 person 124,{ end; OnInit: waitingroom "Expert mode - 4 person",60,"Expert mode - 4 person::OnStartArena",4,1000,10,99; enablewaitingroomevent "Expert mode - 4 person"; end; OnEnable: enablenpc "Expert mode - 4 person"; enablewaitingroomevent "Expert mode - 4 person"; end; OnStartArena: warpwaitingpc "turbo_e_4",298,161; donpcevent "Broadcast#e4::OnEnable"; disablewaitingroomevent "Expert mode - 4 person"; end; } If you don't need them, remove them all. ^^, Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 Inside your .txt, where you placed the custom NPC. The line "Town,x,y,d<tab>script<tab>name<id,}" - Comment that. //Town,x,y,d<tab>script<tab>name<id,} I didn't enable a custom NPC yet, I'm trying to disable the npc's in turbotrack? Oh I see! Okay, well you can remove the entire line from the scripts_athena than. ;D Remove all these? // -------------------- Turbo Track Arena ----------------------- //npc: npc/re/other/turbotrack/Turbo_Track.txt // Normal Courses (Non-PVP) //npc: npc/re/other/turbotrack/Normal_Solo.txt //npc: npc/re/other/turbotrack/Normal_4.txt //npc: npc/re/other/turbotrack/Normal_8.txt //npc: npc/re/other/turbotrack/Normal_16.txt // Expert Courses (PVP) //npc: npc/re/other/turbotrack/Expert_4.txt //npc: npc/re/other/turbotrack/Expert_8.txt //npc: npc/re/other/turbotrack/Expert_16.txt Do I change any of these? // turbo_room,110,135,3 script Expert mode - 4 person 124,{ end; OnInit: waitingroom "Expert mode - 4 person",60,"Expert mode - 4 person::OnStartArena",4,1000,10,99; enablewaitingroomevent "Expert mode - 4 person"; end; OnEnable: enablenpc "Expert mode - 4 person"; enablewaitingroomevent "Expert mode - 4 person"; end; OnStartArena: warpwaitingpc "turbo_e_4",298,161; donpcevent "Broadcast#e4::OnEnable"; disablewaitingroomevent "Expert mode - 4 person"; end; } If you don't need them, remove them all. ^^, I removed them all, how to add my own NPC/warp into the map? I have the warp locations? warps/customs/cities/turboroomin.txt crystilia,67,91,0 warp Mall 1,1,turbo_room,100,100 scripts_warps.conf npc: npc/re/warps/custom/cities/turboroomin.txt npc: npc/re/warps/custom/cities/turboroomout.txt Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 14, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted July 14, 2012 (edited) I removed them all, how to add my own NPC/warp into the map? I have the warp locations?warps/customs/cities/turboroomin.txt crystilia,67,91,0 warp Mall 1,1,turbo_room,100,100 scripts_warps.conf npc: npc/re/warps/custom/cities/turboroomin.txt npc: npc/re/warps/custom/cities/turboroomout.txt Do you mean warp portals, or NPC's that warp you? Edited July 14, 2012 by Sharpienero Quote Link to comment Share on other sites More sharing options...
Millenium Posted July 14, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 131 Reputation: 0 Joined: 07/10/12 Last Seen: July 16, 2012 Author Share Posted July 14, 2012 I removed them all, how to add my own NPC/warp into the map? I have the warp locations?warps/customs/cities/turboroomin.txt crystilia,67,91,0 warp Mall 1,1,turbo_room,100,100 scripts_warps.conf npc: npc/re/warps/custom/cities/turboroomin.txt npc: npc/re/warps/custom/cities/turboroomout.txt Do you mean warp portals, or NPC's that warp you? Warp portals, sorry about that Quote Link to comment Share on other sites More sharing options...
Question
Millenium
I disable the script in "scripts_athena", but the npc's are still there?
I use "//" in front on the first line starting of script, npc's are gone, but my servers show parse error?
How do I delete NPC's without error?
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