Loki81 Posted June 28, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 79 Reputation: 0 Joined: 06/27/12 Last Seen: March 19, 2013 Share Posted June 28, 2012 (edited) I dont know why but when i choose hairstyle of cloth color there a npc stylist it type a error o_32.act filename. Help me please. Thank in advance Edited June 28, 2012 by fredou81 Quote Link to comment Share on other sites More sharing options...
MissMaia Posted June 28, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 1 Joined: 12/28/11 Last Seen: July 22, 2012 Share Posted June 28, 2012 Make sure your hairstyle sprites are saved here: data/sprite/Àΰ£Á·/¸Ó¸®Åë/¿© (for female) and data/sprite/Àΰ£Á·/¸Ó¸®Åë/³² (for male) and the format of the act/spr files must be ID_³² or ID_¿©. And for hair colors, save them here: data/palette/¸Ó¸®/ and format must be like this: ¸Ó¸®0_¿©_ID for female and ¸Ó¸®0_³²_ID for male. Hope that helps. Quote Link to comment Share on other sites More sharing options...
Loki81 Posted June 29, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 79 Reputation: 0 Joined: 06/27/12 Last Seen: March 19, 2013 Author Share Posted June 29, 2012 (edited) ok thank I am noob. on data.grf or server.grf ? i am using grf builder that correct? or gryfff I found the files and I converted to unicode with umbollox but once I export it with grf builder, it is converted into Koreen. Edited June 29, 2012 by fredou81 Quote Link to comment Share on other sites More sharing options...
Angst Posted June 29, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 97 Reputation: 20 Joined: 11/13/11 Last Seen: February 14, 2023 Share Posted June 29, 2012 (edited) Also make sure your settings server-side are set appropriately in the /conf folder. After that make sure the stylist npc is set to handle the amount of hairstyles and dyes your server supports, don't want your stylist being able to support 250 hair/dyes when your grf only has 240 (example). I'm used to grf factory, those who I've worked with have tried getting me to use gryff and grf builder but I'm a little old school lol. It's personal preference I think when it comes to what grf program you unpack/pack with. But generally when you unpack, the files will be in korean and they must be in korean not ascii (¸Ó¸®0_¿©_ID) when you repack them. I hope this helps somewhat. /edit/ The hairstyles and dyes go in your client-side grf not the server one. Edited June 29, 2012 by Angst Quote Link to comment Share on other sites More sharing options...
Loki81 Posted June 30, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 79 Reputation: 0 Joined: 06/27/12 Last Seen: March 19, 2013 Author Share Posted June 30, 2012 (edited) okay. I check that tonight and i will to answer you. So I extract the file to a folder and I convert them to unicode and I transferred in my grf factory unpack / repack file. So at the end, the file will be converted into korean. So this is normal? thank you ps: my file client.conf is hairstyle_min = 0 hairstyle_max = 47 bla bla bla hello I have almost solved my problem but as I test cloth color. I cant find this file: allinone_1.pal someone knows or can I get this pack of cloth color graphic, stp. edit: I resolve the problem, i have add shared palette of the client difff Edited June 30, 2012 by fredou81 Quote Link to comment Share on other sites More sharing options...
Angst Posted June 30, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 97 Reputation: 20 Joined: 11/13/11 Last Seen: February 14, 2023 Share Posted June 30, 2012 allinone_#.pal is affected by the "[Add] use shared palettes" patch applied to the client. Remove this patch to display clothing palettes normally. Quote Link to comment Share on other sites More sharing options...
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Loki81
I dont know why but when i choose hairstyle of cloth color there a npc stylist it type a error o_32.act filename. Help me please.
Thank in advance
Edited by fredou81Link to comment
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