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help with this script


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Posted (edited)


yess:
set #jongol,1;
set #close,1;
warpparty "phan_dun",19,21,getcharid(1);
if ( #close == 1 ) goto L_selecta;
donpcevent "mons3::OnWelcomes";
end;
}
mes "Only party with at least 1 members are allowed to enter.";
close;


L_selecta:
close;
}


- script mons3 -1,{

OnWelcomes:
monster "phan_dun",0,0,"Hell Randgris",2621,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Apocalypse",2622,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Bomb Poring",2623,10,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Heavy Metaling",2624,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Gloom",2625,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Fallen Bishop",2626,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Atroce",2627,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Berzebub",2628,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Baphomet",2629,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Hell Gloom",2630,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,Barbossa,2392,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Black Lost Dragon",2395,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,Daehyon,2407,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Magical Misc",2424,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Gold Boitata",2431,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Gold Lost Dragon",2432,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,Krakken,2447,5,strnpcinfo(3)+"::OnMobDead";
monster "phan_dun",0,0,"Queen Scaraba",2442,5,strnpcinfo(3)+"::OnMobDead";
disablenpc "bosswarp";
end;

OnMobDead:
if (mobcount("phan_dun", "mons3::OnWelcomes") > 0) goto L_announce;
announce "The portal has now been opened!",bc_map|bc_blue;
enablenpc "bosswarp";
donpcevent "mons3::L_Boss";
end;

L_Boss:
monster "phan_dun01",0,0,"Hell Sieger",2620,1,strnpcinfo(3)+"::OnBossDead";
end;



OnBossDead:
if (mobcount("phan_dun01", "mons3::OnWelcomes") > 0){
announce "You are successfully defeat the Boss Monster",bc_map|bc_blue;
end;


L_announce:
announce "" + mobcount("phan_dun", "mons3::OnMob") + " Remaining monster, you need to kill all monster",bc_map|bc_blue;
end;

}
}
phan_dun,64,99,0 warp bosswarp 2,2,phan_dun01,65,61

what's wrong with this script. monster are not spawning :( please help

no error on mapserver

Edited by bVersatile

2 answers to this question

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