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Vote Points


letstry

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How will I use this kind of points? any scripts there? Thanks

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BUMPPPPP

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BUUUMP

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Depends on how it's stored, usually a NPC is included when you add a voting system like this.

Otherwise, check if you have a table in the database containing these points. Then you can access that with "*query_sql()"

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Why I cant talk to this NPC?

//====================================================================================
//Script Name: Vote For Points NPC Script for FluxCP
//SVN: Tested in rAthena r156513
//Developed By: JayPee Mateo
//Version: 1.0
//Requirement(s): FluxCP V4P Addon
//Description: This is a npc script for FluxCP Vote for points in order for the players
//to claim their vote points
//====================================================================================
prontera,151,175,5 script VoteForPoints 89,{
//Function Prototypes
function garbagecol;//Garbage collection for the Character variables
garbagecol();
function add_item; //Syntanx: add_item(ItemID,QUANTITY,POINTS,CATEGORY);
function makeCategory;//This will return a list of the categories
function getItemsByCat;//This will return the list of items associated to the particular category
function getItemDetails;//This will return the details of the item
function getPoints;//This will return the points of the player stored in the database
function updatePoints;//This will updates the points of the player stored in the database

//NPC Name
set .npcname$,"[ Vote For Points ]";
//Initialization of the Rewards
add_item(555,1,100,"Hello");
add_item(556,2,101,"Hello");
add_item(557,3,101,"Hello1");
add_item(607,1,10,"Ygg");

//Script Start
mes .npcname$;
mes "Hi! Do you want to exchange your vote points?:";
switch(select("Yes, I want to exchange my points:See my points"))
{
case 1:
next;
mes .npcname$;
mes "Please choose a category:";
set .@selected,select(makeCategory())-1;
next;
mes .npcname$;
mes "Please the item you want:";
set .@selected,select(getItemsByCat(@listCat$[.@selected]))-1;
next;
mes .npcname$;
set .@rItemID,getItemDetails(@itemKeys[.@selected],"ItemID");
set .@rquantity,getItemDetails(@itemKeys[.@selected],"quantity");
set .@rpoints,getItemDetails(@itemKeys[.@selected],"points");
mes "Item ID:"+.@rItemID;
mes "Item Name: "+getitemname(.@rItemID);
mes "Item Quantity: "+.@rquantity+" pc(s).";
mes "Required Points: "+.@rpoints+" pt(s).";
mes "\n";
mes "Do you want to this item?";
if(select("Yes:No")==1)
{
set .@points,getPoints(getcharid(3));
if(.@points>=.@rpoints)
{
next;
mes .npcname$;
updatePoints(getcharid(3),.@rpoints);
getitem .@rItemID,.@rquantity;
mes "Here you go!. Thank you for voting. Don't forget to vote again. ";
}
else
mes "Sorry, you do not have enough points for this item.";
}
else
{
next;
mes .npcname$;
mes "Okay bye!";
}
garbagecol();
close;
case 2:
next;
mes .npcname$;
set .@points,getPoints(getcharid(3));
mes "You currently have "+.@points+" pt(s).";
garbagecol();
close;
}
end;
//Functions Bodies
function updatePoints {
set .@account_id,getarg(0);
set .@usedPoints,getarg(1);
query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@usedPoints+") WHERE account_id='"+.@account_id+"'");
return;
}
function getPoints {
set .@account_id,getarg(0);
query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+.@account_id+" LIMIT 1",.@points);
if(getarraysize(.@points)==0)
return 0;
return .@points[0];
}
function getItemDetails {
set .@key,getarg(0); //Key
set .@detail$,getarg(1); //What details to return such as ItemID, Points, Quantity, Category
if(.@detail$ == "ItemID")
return @ItemID[.@key];
else if((.@detail$ == "Quantity") || (.@detail$ == "quantity"))
return @itemQ[.@key];
else if((.@detail$ == "Points") || (.@detail$ == "points"))
return @points[.@key];
else if((.@detail$ == "Category") || (.@detail$ == "category"))
return @category$[.@key];
}
function getItemsByCat {
set .@selectedCat$,getarg(0);
set .@make_string$,"";
set .@x,0;
for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1)
{
if(.@selectedCat$ == @category$[.@i]);
{
setarray @itemKeys[.@x],.@i;
if(.@make_string$ == "")
set .@make_string$,getitemname(@ItemID[.@i]);
else
set .@make_string$,.@make_string$+":"+getitemname(@ItemID[.@i]);
set .@x,.@x+1;
}
}
return .@make_string$;
}

function makeCategory {
set .@make_string$,"";
for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1)
{
if(.@make_string$ == "")
{
setarray @listCat$[getarraysize(@listCat$)],@category$[.@i];
set .@make_string$,@category$[.@i];
}
else
{
if(compare(.@make_string$,@category$[.@i])==0)
{
setarray @listCat$[getarraysize(@listCat$)],@category$[.@i];
set .@make_string$,.@make_string$+":"+@category$[.@i];
}
}
}
return .@make_string$;
}
function add_item
{
set .@ItemID,getarg(0,-1); //IteID
set .@itemQ,getarg(1,-1); //Item Quantity
set .@points,getarg(2,-1);
set .@cat$,getarg(3,"Uncategorized"); //Category

if(.@ItemID == -1)
{
debugmes "Invalid Item ID. Script not completely loaded.";
end;
}
else if(.@itemQ == -1)
{
debugmes "Invalid Item Quantity. Script not completely loaded.";
end;
}
else if(.@points == -1)
{
debugmes "Points assignment error. Script not completely loaded.";
end;
}
set .@key,getarraysize(@ItemID);
setarray @ItemID[.@key],.@ItemID;
setarray @itemQ[.@key],.@itemQ;
setarray @points[.@key],.@points;
setarray @category$[.@key],.@cat$;
return 1; //return 1 as success
}
function garbagecol{
deletearray @ItemID[0],128;
deletearray @itemQ[0],128;
deletearray @points[0],128;
deletearray @category$[0],128;
deletearray @listCat$[0],128;
deletearray @itemKeys[0],128;
return;
}

Edited by Arcenciel
Codeboxed
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Are you sure that you have tabbed the header? Replace <tab> with an actual tab:

prontera,151,175,5<tab>script<tab>VoteForPoints<tab>89,{

Do you get any error messages?

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Yes I used tab on them

BUMP

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Do you get any error messages?

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None

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Hmm...Your VotePoints have to be saved in another SQL table on your control pannel. So the NPC has to connect to that table and get the amount of the vote points,but if your MapServer doesn't give you any errors,then it's hard to find what's wrong with that script.

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