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Mandragora Howling Chance


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Posted

search : GN_MANDRAGORA in skill.c then change the rate when applying status :

sc_start(bl, type, 25 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) // this is originaly 25+10*skilllv in rate for the status; adjust it as you wish.

sc_start(bl, type, 15 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) //now it's 15+10*skilllv for base chance.

If you want to increase status resistance then go in status_get_sc_def :

sc_def = (status->vit+status->luk)/5;

This mean : rate -= rate*(target vit + luk)/500; (sc_def is used with other status to increade status defense..)

With this you should have enough info to alter it the way you like.

Posted

sc_start(bl, type, 30, skilllv, skill_get_time(skillid, skilllv)));

That would be a 30% base chance to get mandragora.

base chance is being reduce in status_get_sc_def by some stats like luk, or skill like siegfred and such (usually).

I can't be more explicit about this sorry.

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