Preffered Map: Map from BG the one with the capture the flag i forgot the name>.<
I hope this request will finish soon it can be a good start when joining a nation war script that i will be requesting "http://rathena.org/b...lantribe-names/ "
so here's the Details..
A: Nation War proceeds only Every Saturday 9-10pm
Nation War is opened once the Nation War starts
B: Nation War runs for total of 120 min. (30min. each in the lobby before and after the War)
Lobby : Unable to enter when screen shows remaining time of less than a minute
For mandatory party formation and preparation to move to the battle field
Unable to enter the lobby after the battle (Remaining time disregarded
C: The number of participants
Limited entry of depending on GM Settings
Entry to the battle field is limited up to (GM Settings) each nation
If the number of characters do not reach maximum of "100"(GM setting maximum player), additional entries are available for both Nations in the line of difference in players between two countries do not exceed 5%
When (gm setting maximum player) "100th" player enters Mission War, same party members can also enter even if their entry order is over 100
D: Battle Completion
Shows the result(Win and Lose) screen( like battlegrounds 1 or 0 )
Show the detailed result screen 30 seconds later
Move to the lobby after reward item selection - Automatic disconnection after the battle when players do not leave within 3 minutes.
Battle field closed at the end of the battle.
Maintain lobby for 30min
Remaining characters in the lobby after 30 minutes and will be moved to the Server Selection screen
2. PARTICIPANTS CONDITIONS
A: Only the characters level of 95 or (GM Setting) will be able to participate
Must be a member of either Custom NationA or Custom NationB
B: Required 1 million Zeny in the character inventory when entering the nation war
3. PARTY
A: Up to 7(depends on server) characters can be formed as a party in the lobby before the Mission War
Characters without a party until one minute before the start of the game will automatically be given a party (Mandatory party formations for characters that does not belong to any party)
B: In the case of characters entered in the middle of the Nation War, party selection is done by each characters.
4. LEAVE AND RE-ENTRY RULES
A: Leave
Leaving the party: Withdrawal from the party and leave from the battle field
Leave of the party leader: Withdrawal from the party, mandate leader role, and leave from the battle field(Party disorganization for two persons party)
Possible to leave to End Game or Server Selection
B: Re-entry
Entry by waiting order - At the moment of entering the lobby, characters are forcedly moved to the battle field followed by the waiting order
5. ACTION RESTRICTION
A: Lobby
Unable to move to Character Selection screen
PK is not allowed
Unable to use "sc_end all" from an item script
Guild Withdrawal / Guild Dismiss / Guild Master mandate are not allowed
Substitute Mini Map with entry order and standby instruction UI like when a base is under attack a blinking signal is animating on the minimap
Unable to use Costume items (Inapplicable)
When CustomNationA must be Black clothes Dye
When CustomNationB must be Red or Violaet Clothes Dye
Unable to use FLy wing/Buttferfly wing or any other teleporting items
Entry is not allowed if waiting time at the lobby is less than a minute
Sustain character possession amount of 1 million Zenny as minimum
PvP is not allowed if remaining time is less than 3 min.
B: Battle Field
Unable to move to Character Selection screen
PK / PvP with allies and opponents prohibited
No Death Penalty
Trade with opponents not allowed
Unable to use "sc_end all" from an item script
Substitute Mini Map with entry order and standby instruction UI like when a base is under attack a blinking signal is animating on the minimap
Unable to use “Open Shop Item”
When CustomNationA must be Black clothes Dye
When CustomNationB must be Red or Violaet Clothes Dye
Unable to use FLy wing/Buttferfly wing or any other teleporting items
Entry is 4not allowed after exceeding 90% of the Nation War time
Yggdrasil Leaf can only be used 5 times maximum
6. BOOST
A: Applicable only in Nation Wars
HP increase by 500%
Damages between characters increase by 400%
Defense rate increases during the PK
500% increase on HP Increase Buff or an Item
500% increase on HP Potion item or a custom Item
No changes in potion recovery volume / Heal skill / HP Auto-Recovery option
7. SCORE
A: Score
National score gained in Nation War, used to decide win or lose
When both Nations destroy neutral position simultaneously(Called game), the score is given to the side that gave a damage the last or
when the base are all conquered they have 3mins to conquer another small base inorder to not to be called a "Called Game"
B: Ways to acquire
Basic scores are given to both sides once the war begins
Occupying the base of opponent’s or neutral base
Destroying opponent’s Main Base
Destroying opponent’s conquered base
Destroying Guardian of opponent’s or neutral base
8. POINT
A. Point
Points gained in Mission War, it is able to use up different from scores.
B. Ways to Acquire
Basic points are given to both sides once the war begins
Certain amount of points regenerates every 3 minutes in the event of position occupation
Position(Large): 500 NationWarPoints
Position(Medium): 200 NationWarPoints
Position(Small): 100 NationWarPoints
C. How to Use
Summoning Guardian (Available to party leaders only) to protect the base if no guardian the oppenent can direclty hit the base
9. WIN/LOSE RESULT CALCULATION
A. Attaining Maximum Score
When one nation reaches the max score given for each War wins
B. Called Game
When one nation occupies all positions and bases wins
C. Decision
In the event of limited time ends, a nation with higher score wins
Score calculations by a decision are as followed:
Destroying opponent’s Main Base
Occupying base of opponent’s or neutral base
Destroying Guardian of opponent’s or neutral base
10. BASE AND POSITION
A. Base
Exists in each nation which is a starting point in the battle field
Base is composed as following:
Main base(Emperium): A symbol represents the possession to the base - If Emperium is destroyed, a claim to the base will be transferred to the opponent nation that destroyed the Base Ensign
War Gate: An entrance to the base. Allies can go in and out the base without restrictions, but opponents must destroy War Gate to enter
Resurrection NPC: Special type of NPC that are given at the beginning of the battle
Ways to occupy a base
Destroy War Gate
Destroy Base Ensign (Emperium)
When the base is occupied, following events are applied:
All in-base Resurection are automatically destroyed and belong to them now.
Base Ensign belonging to the occupying nation is automatically summoned in other words they now have 2 Main Bases.
Buff NPC will not be Removed, but its ownership will be transferred to the occupying nation
Destroyed War Gate will be automatically repaired and its position will be transferred
B. Position
Positions are located at particular points in the battle field. They are classified by sizes; Position (large), Position (medium), and Position (small)
Position is composed as following:
Base Core: A symbol represents the possession to the position. A pop-up window for confirming the occupation will appear when Base Core is clicked. A claim to the position will be transferred to the nation according to confirmation
Base Barrier: A barrier surrounding Base Core. In order to click Base Core, Base Barrier must be destroyed. Base Barrier attacks opponents within the radius (For neutral Base Barriers, it will attack all characters of both sides)
Base Guardian: A monster protecting the position. Guardians are different in sizes, appearances, and offensive strength according to the size of each position. A guardian attacks opponents around it (for neutral Base Guardians, it will attack all characters of both sides)
Ways to occupy positions
When Base Guardian exists
Destroy Base Guardian
Base Barrier will automatically be destroyed
Click Base Core
The position will be occupied
When Base Guardian does not exist
Destroy Base Barrier
Click Base Core
Position will be occupied
Re-occupation time limit
For 30 seconds after the destruction of the barrier, the nation which destroyed the Barrier is given a prior right over clicking Base Core
Click Base Core
Position will be occupied
Base Barrier and Guardian will not exist after occupying the position, and ways to summon the barrier and guardian are as following:
To summon Base Barrier
o If the occupying character clicks Base Core, a confirmation window pops up. The barrier will be summoned after the confirmation
To summon Base Guardian
Summoning of Base Guardian is possible only when Base Barrier is summoned
When a party leader of occupying nation clicks Base Core, summon confirmation window appears. The guardian will be summoned after the confirmation
and can i have a reply that this is all possible..
Question
Mr BrycE
hi..i would like to request a script for
A Nation war script if Possible >.<
maybe it can be added to RO
Preffered Map: Map from BG the one with the capture the flag i forgot the name>.<
I hope this request will finish soon it can be a good start when joining a nation war script that i will be requesting "http://rathena.org/b...lantribe-names/ "
so here's the Details..
A: Nation War proceeds only Every Saturday 9-10pm
Nation War is opened once the Nation War starts
B: Nation War runs for total of 120 min. (30min. each in the lobby before and after the War)
Lobby : Unable to enter when screen shows remaining time of less than a minute
For mandatory party formation and preparation to move to the battle field
Unable to enter the lobby after the battle (Remaining time disregarded
C: The number of participants
Limited entry of depending on GM Settings
Entry to the battle field is limited up to (GM Settings) each nation
If the number of characters do not reach maximum of "100"(GM setting maximum player), additional entries are available for both Nations in the line of difference in players between two countries do not exceed 5%
When (gm setting maximum player) "100th" player enters Mission War, same party members can also enter even if their entry order is over 100
D: Battle Completion
Shows the result(Win and Lose) screen( like battlegrounds 1 or 0 )
Show the detailed result screen 30 seconds later
Move to the lobby after reward item selection - Automatic disconnection after the battle when players do not leave within 3 minutes.
Battle field closed at the end of the battle.
Maintain lobby for 30min
Remaining characters in the lobby after 30 minutes and will be moved to the Server Selection screen
2. PARTICIPANTS CONDITIONS
A: Only the characters level of 95 or (GM Setting) will be able to participate
Must be a member of either Custom NationA or Custom NationB
B: Required 1 million Zeny in the character inventory when entering the nation war
3. PARTY
A: Up to 7(depends on server) characters can be formed as a party in the lobby before the Mission War
Characters without a party until one minute before the start of the game will automatically be given a party (Mandatory party formations for characters that does not belong to any party)
B: In the case of characters entered in the middle of the Nation War, party selection is done by each characters.
4. LEAVE AND RE-ENTRY RULES
A: Leave
Leaving the party: Withdrawal from the party and leave from the battle field
Leave of the party leader: Withdrawal from the party, mandate leader role, and leave from the battle field(Party disorganization for two persons party)
Possible to leave to End Game or Server Selection
B: Re-entry
Entry by waiting order - At the moment of entering the lobby, characters are forcedly moved to the battle field followed by the waiting order
5. ACTION RESTRICTION
A: Lobby
Unable to move to Character Selection screen
PK is not allowed
Unable to use "sc_end all" from an item script
Guild Withdrawal / Guild Dismiss / Guild Master mandate are not allowed
Substitute Mini Map with entry order and standby instruction UI like when a base is under attack a blinking signal is animating on the minimap
Unable to use Costume items (Inapplicable)
When CustomNationA must be Black clothes Dye
When CustomNationB must be Red or Violaet Clothes Dye
Unable to use FLy wing/Buttferfly wing or any other teleporting items
Entry is not allowed if waiting time at the lobby is less than a minute
Sustain character possession amount of 1 million Zenny as minimum
PvP is not allowed if remaining time is less than 3 min.
B: Battle Field
Unable to move to Character Selection screen
PK / PvP with allies and opponents prohibited
No Death Penalty
Trade with opponents not allowed
Unable to use "sc_end all" from an item script
Substitute Mini Map with entry order and standby instruction UI like when a base is under attack a blinking signal is animating on the minimap
Unable to use “Open Shop Item”
When CustomNationA must be Black clothes Dye
When CustomNationB must be Red or Violaet Clothes Dye
Unable to use FLy wing/Buttferfly wing or any other teleporting items
Entry is 4not allowed after exceeding 90% of the Nation War time
Yggdrasil Leaf can only be used 5 times maximum
6. BOOST
A: Applicable only in Nation Wars
HP increase by 500%
Damages between characters increase by 400%
Defense rate increases during the PK
500% increase on HP Increase Buff or an Item
500% increase on HP Potion item or a custom Item
No changes in potion recovery volume / Heal skill / HP Auto-Recovery option
7. SCORE
A: Score
National score gained in Nation War, used to decide win or lose
When both Nations destroy neutral position simultaneously(Called game), the score is given to the side that gave a damage the last or
when the base are all conquered they have 3mins to conquer another small base inorder to not to be called a "Called Game"
B: Ways to acquire
Basic scores are given to both sides once the war begins
Occupying the base of opponent’s or neutral base
Destroying opponent’s Main Base
Destroying opponent’s conquered base
Destroying Guardian of opponent’s or neutral base
8. POINT
A. Point
Points gained in Mission War, it is able to use up different from scores.
B. Ways to Acquire
Basic points are given to both sides once the war begins
Certain amount of points regenerates every 3 minutes in the event of position occupation
Position(Large): 500 NationWarPoints
Position(Medium): 200 NationWarPoints
Position(Small): 100 NationWarPoints
C. How to Use
Summoning Guardian (Available to party leaders only) to protect the base if no guardian the oppenent can direclty hit the base
9. WIN/LOSE RESULT CALCULATION
A. Attaining Maximum Score
When one nation reaches the max score given for each War wins
B. Called Game
When one nation occupies all positions and bases wins
C. Decision
In the event of limited time ends, a nation with higher score wins
Score calculations by a decision are as followed:
Destroying opponent’s Main Base
Occupying base of opponent’s or neutral base
Destroying Guardian of opponent’s or neutral base
10. BASE AND POSITION
A. Base
Exists in each nation which is a starting point in the battle field
Base is composed as following:
Main base(Emperium): A symbol represents the possession to the base - If Emperium is destroyed, a claim to the base will be transferred to the opponent nation that destroyed the Base Ensign
War Gate: An entrance to the base. Allies can go in and out the base without restrictions, but opponents must destroy War Gate to enter
Resurrection NPC: Special type of NPC that are given at the beginning of the battle
Ways to occupy a base
Destroy War Gate
Destroy Base Ensign (Emperium)
When the base is occupied, following events are applied:
All in-base Resurection are automatically destroyed and belong to them now.
Base Ensign belonging to the occupying nation is automatically summoned in other words they now have 2 Main Bases.
Buff NPC will not be Removed, but its ownership will be transferred to the occupying nation
Destroyed War Gate will be automatically repaired and its position will be transferred
B. Position
Positions are located at particular points in the battle field. They are classified by sizes; Position (large), Position (medium), and Position (small)
Position is composed as following:
Base Core: A symbol represents the possession to the position. A pop-up window for confirming the occupation will appear when Base Core is clicked. A claim to the position will be transferred to the nation according to confirmation
Base Barrier: A barrier surrounding Base Core. In order to click Base Core, Base Barrier must be destroyed. Base Barrier attacks opponents within the radius (For neutral Base Barriers, it will attack all characters of both sides)
Base Guardian: A monster protecting the position. Guardians are different in sizes, appearances, and offensive strength according to the size of each position. A guardian attacks opponents around it (for neutral Base Guardians, it will attack all characters of both sides)
Ways to occupy positions
When Base Guardian exists
Destroy Base Guardian
Base Barrier will automatically be destroyed
Click Base Core
The position will be occupied
When Base Guardian does not exist
Destroy Base Barrier
Click Base Core
Position will be occupied
Re-occupation time limit
For 30 seconds after the destruction of the barrier, the nation which destroyed the Barrier is given a prior right over clicking Base Core
Click Base Core
Position will be occupied
Base Barrier and Guardian will not exist after occupying the position, and ways to summon the barrier and guardian are as following:
To summon Base Barrier
o If the occupying character clicks Base Core, a confirmation window pops up. The barrier will be summoned after the confirmation
To summon Base Guardian
Summoning of Base Guardian is possible only when Base Barrier is summoned
When a party leader of occupying nation clicks Base Core, summon confirmation window appears. The guardian will be summoned after the confirmation
and can i have a reply that this is all possible..
Edited by Mr BrycELink to comment
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