I am really wondering if I could make an Item that if it is in a players inventory it gives stats. like str+ 1 then when refine it gives str +2 and so on. and if possible this item can be refined with this http://rathena.org/b...ng/page__st__20 or atleast that it need 3 items to be made into the next level and so on. I don't know what to search / look for that is why I am posting here. I'm not even sure it i posted this at the right section. if i did post this at the wrong one, please pardon me. thanks in advance to those who will help.
and how do I edit this
if( sc->data[sC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
{
struct skill_unit_group* group = skill_id2group(sc->data[sC_SAFETYWALL]->val3);
if (group) {
/**
* in RE, SW possesses a lifetime equal to 3 times the caster's health
**/
#ifdef RENEWAL
if ( ( group->val2 - damage) > 0 ) {
group->val2 -= damage;
d->dmg_lv = ATK_BLOCK;
return 0;
} else
damage -= group->val2;
skill_delunitgroup(group);
#else
if (--group->val2<=0)
skill_delunitgroup(group);
d->dmg_lv = ATK_BLOCK;
return 0;
#endif
}
status_change_end(bl, SC_SAFETYWALL, INVALID_TIMER);
}
Question
Virtue
I am really wondering if I could make an Item that if it is in a players inventory it gives stats. like str+ 1 then when refine it gives str +2 and so on. and if possible this item can be refined with this http://rathena.org/b...ng/page__st__20 or atleast that it need 3 items to be made into the next level and so on. I don't know what to search / look for that is why I am posting here. I'm not even sure it i posted this at the right section. if i did post this at the wrong one, please pardon me. thanks in advance to those who will help.
and how do I edit this
to atleast 5x the caster's health.
Edited by mnjfxLink to comment
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