RN1986 Posted June 9, 2012 Posted June 9, 2012 (edited) here's the script {bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; if(isequipped(2433,2537)) { bonus2 bSubEle,Ele_Water,-15000 bonus2 bSubEle,Ele_Earth,15000; bonus2 bSubEle,Ele_Fire,15000; bonus2 bSubEle,Ele_Wind,15000; bonus2 bSubEle,Ele_Poison,15000; bonus2 bSubEle,Ele_Holy,15000; bonus2 bSubEle,Ele_Dark,15000; bonus2 bSubEle,Ele_Ghost,15000; bonus2 bSubEle,Ele_Undead,15000; },{},{} what i wanna do is a 15%resistance to all magic w/ the set of 3 items.... when equipped. Btw am using pre-re... anyone? thanks Edited June 9, 2012 by RN1986 Quote
en_dev Posted June 9, 2012 Posted June 9, 2012 {bonus bAllStats,2; if(isequipped(2433,2537)) {bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Fire,15; bonus2 bSubEle,Ele_Wind,15; bonus2 bSubEle,Ele_Poison,15; bonus2 bSubEle,Ele_Holy,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Ghost,15; bonus2 bSubEle,Ele_Undead,15;bonus2 bResEff,Eff_Freeze,15;}},{},{} you can remove bonus bAllStats,2; if you dont want them to get any +2 to all stats. and just have 15% resistance. Quote
RN1986 Posted June 9, 2012 Author Posted June 9, 2012 (edited) {bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; if(isequipped(2433,2537)) { bonus2 bSubEle,Ele_Water,-15000 bonus2 bSubEle,Ele_Earth,15000; bonus2 bSubEle,Ele_Fire,15000; bonus2 bSubEle,Ele_Wind,15000; bonus2 bSubEle,Ele_Poison,15000; bonus2 bSubEle,Ele_Holy,15000; bonus2 bSubEle,Ele_Dark,15000; bonus2 bSubEle,Ele_Ghost,15000; bonus2 bSubEle,Ele_Undead,15000; },{},{} how about the 100%resistance to freeze? w/ Diabolus Armor [1] [Body] Item ID# 2375?? will it work w/ this? or do i rili need to removed it? 2375=100% resist to freeze + when i equip 2433 and 2537 = resistance to all magic of 15% Edited June 9, 2012 by RN1986 Quote
frenzmu06 Posted June 9, 2012 Posted June 9, 2012 add this script on item 2375 if(isequipped(2433,2534)) { bonus2 bResEff,Eff_Freeze,10000; bonus bNoMagicDamage,15; } you can replace also bonus bNoMagicDamage,15; with bonus bMagicAtkDef,15; idk which of the two works best, both of them resist 15% magic Quote
_Dynosawr_ Posted June 9, 2012 Posted June 9, 2012 (edited) Actually: bonus bNoMagicDamage,x; X doesn't matter as it will block all magical effects, including supportive skills, healing, etc. (Like the Golden Thief Bug Card) That's why bMagicAtkDef,15; is a must if you just want to resist and not nullify. Edited June 9, 2012 by Joey Quote
frenzmu06 Posted June 9, 2012 Posted June 9, 2012 Actually: bonus bNoMagicDamage,x; X doesn't matter as it will block all magical effects, including supportive skills, healing, etc. (Like the Golden Thief Bug Card) That's why not really, putting variable on "x" has effect and it will not block supportive skills unless you set gtb_sc_immunity: to 15 or lower @ conf since we use bonus bNoMagicDamage,15; Quote
Question
RN1986
here's the script
{bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; if(isequipped(2433,2537)) { bonus2 bSubEle,Ele_Water,-15000 bonus2 bSubEle,Ele_Earth,15000; bonus2 bSubEle,Ele_Fire,15000; bonus2 bSubEle,Ele_Wind,15000; bonus2 bSubEle,Ele_Poison,15000; bonus2 bSubEle,Ele_Holy,15000; bonus2 bSubEle,Ele_Dark,15000; bonus2 bSubEle,Ele_Ghost,15000; bonus2 bSubEle,Ele_Undead,15000; },{},{}
what i wanna do is a 15%resistance to all magic w/ the set of 3 items.... when equipped.
Btw am using pre-re...
anyone? thanks
Edited by RN19866 answers to this question
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