jedwynne Posted June 8, 2012 Posted June 8, 2012 how can i disable a player of using @commands when he already dies? Quote
Sneaky Posted June 8, 2012 Posted June 8, 2012 Take @JumpTo as example. if( pc_isdead(sd) ) { clif_displaymessage(fd, "You cannot use this command when dead."); return -1; } As for everysingle command, you may add something in pc.c for that int pc_dead(struct map_session_data *sd,struct block_list *src) { Quote
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jedwynne
how can i disable a player of using @commands when he already dies?
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