Currently, I'm trying to create a script where at some point, the NPC will mute the player for a given time. During on this mute status, the player will not be able to talk to npc. It's not like it will disable the talk to NPC, but it just like showing the different message for the muted player..
for example
if (player is muted) { mes "sorry, no talk" }
else { blablabla }
So, how to check if the player is on the effect of mute?
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lokat
Hi,
Currently, I'm trying to create a script where at some point, the NPC will mute the player for a given time. During on this mute status, the player will not be able to talk to npc. It's not like it will disable the talk to NPC, but it just like showing the different message for the muted player..
for example
if (player is muted) { mes "sorry, no talk" }
else { blablabla }
So, how to check if the player is on the effect of mute?
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