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Lights Browedit


kasumy

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Hi my question is, As I put a clear light on my map as the light of Hugel?

Because look that light

http://imageshack.us/photo/my-images/848/84270802.png/

is very shadow and yellow xD and the hugel light is more clean

http://imageshack.us/photo/my-images/198/44213607.png/

how do I make lights brighter as the factor of Hugel and light shades of them too?

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Check out http://rathena.org/b...utorial-videos/ and http://rathena.org/b...e-for-browedit/

Both tutorials are quite in-depth.

Edited by Tyrant64
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I see bua i am not still winner @sad

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Now that you mention it, I do not see ANY lights in Hugel.

Ask one of the creators of the threads I listed above, they will know far more than I do.

Edited by Tyrant64
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i clean light a light more clean as prontera

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Lights on Gravity maps cannot be pinpointed (we can see their RGB color combination tho) as their locations are not stored in any of the 3 files provided in the GRF. The file you are looking for is the .extra file which is created by BrowEdit (not gravity related) which stores light values and coordinates.

Katsumy create the following 2 lights

Lightbulb 1: Sunlight

Color Combination: 0, 0, 0

Intensity: 192

Range: 20000

Falloff: 0.01

Shadow: NO (unchecked)

Lightbulb 2: Shadow

Color Combination: 0, 0, 0

Intensity 127

Range: 20000

Falloff: 0.01

Shadow: YES (Checked)

Place the sunlight bulb high above the center of the map.

Place the shadow light at any corner of the map and raise it relatively high enough somewhere around the height of the sunlight bulb.

Calculate lightmaps and make sure the global lighting values match prontera for maximum light . Windows -> Global Lighting

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