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Posted (edited)

You can use my Stat and Skill Points Seller,there you can set the zenycost by yourself. Check it out here :

https://rikisscripts...kill_Seller.txt

// = Script made by RIKIMARU on rathena.org
// = Profile Link :
// = http://rathena.org/board/user/434-rikimaru/
// = ENJOY THIS SCRIPT!
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = Stat and Skill Seller
// = Made by :
// = Rikimaru
//===== Current Version: ===================================================
//= 1.0
//===== Compatible With: ===================================================
//= with any rAthena Revision
//===== Description: =======================================================
//= This was a Requested Script,but it's useful for Newbie's 
//===== Additional Comments: ===============================================
//= 1.0 Finished the Script [Rikimaru]
//=========================================================================
//= DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS
//=========================================================================
MAPNAME,XXX,YYY,D script Stat and Skill Seller NID,{
// ===================== Settings ===========================
set .@skillname$,"^0000FF[ John ]^000000";
set .@zenyCost,100
// ================== End of Settings =======================
mes .@skillname$;
mes "Hello ^FF0000["+strcharinfo(0)+"]^000000!";
mes "What do you want to do?";
next;
switch(select("-Buy Stats:-Buy Skills:Cancel")) {
case 1:
mes .@skillname$;
mes "Okay input the Amount";
mes "of Points you want to buy!";
mes "1 Point has a cost of 100 Zenny!";
next;
mes .@skillname$;
input .@amount;
if( Zeny < ( .@amount * .@zenyCost ) ) {
 mes "You don't have enough money!";
 close;
} else {
 set Zeny, Zeny - ( .@amount * .@zenyCost );
 set StatusPoint, StatusPoint + .@amount;
 mes "There,take them.";
}
case 2:
mes .@skillname$;
mes "Okay input the Amount";
mes "of Points you want to buy!";
mes "1 Point has a cost of 100 Zenny!";
next;
mes .@skillname$;
input .@amount;
if( Zeny < ( .@amount * .@zenyCost ) ) {
 mes "You don't have enough money!";
 close;
} else {
 set Zeny, Zeny - ( .@amount * .@zenyCost );
 set SkillPoint, SkillPoint + .@amount;
 mes "There,take them.";
}
case 3:
close;
}
}

Edited by Rikimaru
Posted (edited)

You can use my Stat and Skill Points Seller,there you can set the zenycost by yourself.

i want something that is direct adding in their status... which means... whenever i buy stat point for 40m there will be an +10 to either str, agi, luk, etc.

SOLVED ALREADY

Edited by jedwynne

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