letstry Posted May 22, 2012 Posted May 22, 2012 Why is my custom weapon "Banryu" isn't considered as sword in my server? And the other custom bow weapons isn't getting the effect of the Vulture's Eye? Help please.. Thanks Quote
letstry Posted May 23, 2012 Author Posted May 23, 2012 (edited) // Sword 30047,Banryu,_banryu,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1062,{ bonus bUnbreakableWeapon,100; },{},{} // Bow 1740,Bow_of_Betrayer,Bow of Betrayer,4,2500,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1163,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Archer) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } },{},{} 1741,Skyfire_Hawk_Bow,Skyfire_Hawk_Bow,4,20,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1164,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Archer) { bonus2 bSkillAtk,"AC_DOUBLE",10; } else if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"AC_DOUBLE",5; } },{},{} 1742,Bow_of_Taut_Sinew,Bow of Taut Sinew,4,20,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1165,{ bonus bUnbreakableWeapon,100; bonus bDex,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{} // Sword 13450,Blazeguard,Blazeguard_,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1166,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Merchant) { bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } },{},{} 13451,Vengeful_Gladitor,Vengeful Gladiator,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1167,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"ASC_BREAKER",30; } },{},{} 13452,Fang_of_Leviathan,Fang of Leviathan,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1168,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Swordsman) { bonus bMaxHPrate,10; } },{},{} 13453,Blood_Lord_Defender,Blood Lord Defender,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1169,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Merchant) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; } },{},{} 13454,Blink_Strike,Blink Strike,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1170,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"RG_BACKSTAP",30; bonus2 bSkillAtk,"RG_RAID",30; } },{},{} // Staffs 1640,Warlord's_War_Staff,Warlord's War Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1171,{ bonus bMatkRate,25; },{},{} 1641,Glowing_Brightwood_Staff,Glowing Brightwood Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1172,{ bonus bFlee,10; bonus bFlee2,5; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{} 1642,Wildfury_Great_Staff,Wildfury Great Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1173,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; },{},{} Spear 1420,Karisma,Karisma,4,20,,4500,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus2 bSkillAtk,"KN_BRANDISHSPEAR",15; },{},{} Edited May 23, 2012 by letstry Quote
Toshiro Posted May 23, 2012 Posted May 23, 2012 You have to set the view-field to the value of the specific weapon type you want to have. View: For normal items, defines a replacement view-sprite for the item (eg: Making apples look like apple juice). The special case are weapons and ammo where this value indicates the weapon-class of the item. For weapons, the types are: 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens For ammo, the types are: 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 7: Cannonballs 7: Throwable Items (Sling Item) Quote
Question
letstry
Why is my custom weapon "Banryu" isn't considered as sword in my server?
And the other custom bow weapons isn't getting the effect of the Vulture's Eye?
Help please.. Thanks
4 answers to this question
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