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Custom Weapons Support


letstry

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Why is my custom weapon "Banryu" isn't considered as sword in my server?

And the other custom bow weapons isn't getting the effect of the Vulture's Eye?

Help please.. Thanks

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Paste your DB entries please.

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// Sword
30047,Banryu,_banryu,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1062,{ bonus bUnbreakableWeapon,100; },{},{}
// Bow
1740,Bow_of_Betrayer,Bow of Betrayer,4,2500,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1163,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Archer) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } },{},{}
1741,Skyfire_Hawk_Bow,Skyfire_Hawk_Bow,4,20,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1164,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Archer) { bonus2 bSkillAtk,"AC_DOUBLE",10; } else if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"AC_DOUBLE",5; } },{},{}
1742,Bow_of_Taut_Sinew,Bow of Taut Sinew,4,20,,600,170,,5,4,0x000A0848,7,2,34,1,4,1,1165,{ bonus bUnbreakableWeapon,100; bonus bDex,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
// Sword
13450,Blazeguard,Blazeguard_,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1166,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Merchant) { bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } },{},{}
13451,Vengeful_Gladitor,Vengeful Gladiator,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1167,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"ASC_BREAKER",30; } },{},{}
13452,Fang_of_Leviathan,Fang of Leviathan,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1168,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Swordsman) { bonus bMaxHPrate,10; } },{},{}
13453,Blood_Lord_Defender,Blood Lord Defender,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1169,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Merchant) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; } },{},{}
13454,Blink_Strike,Blink Strike,4,2900,,700,180,,1,4,0x000654E3,7,2,2,1,2,1,1170,{ bonus bUnbreakableWeapon,100; if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"RG_BACKSTAP",30; bonus2 bSkillAtk,"RG_RAID",30; } },{},{}
// Staffs
1640,Warlord's_War_Staff,Warlord's War Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1171,{ bonus bMatkRate,25; },{},{}
1641,Glowing_Brightwood_Staff,Glowing Brightwood Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1172,{ bonus bFlee,10; bonus bFlee2,5; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
1642,Wildfury_Great_Staff,Wildfury Great Staff,4,10,,400,15,,1,4,0x00818314,7,2,2,2,12,1,1173,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; },{},{}
Spear
1420,Karisma,Karisma,4,20,,4500,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus2 bSkillAtk,"KN_BRANDISHSPEAR",15; },{},{}

Edited by letstry
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You have to set the view-field to the value of the specific weapon type you want to have.

View: For normal items, defines a replacement view-sprite for the item (eg:

Making apples look like apple juice). The special case are weapons

and ammo where this value indicates the weapon-class of the item.

For weapons, the types are:

0: bare fist

1: Daggers

2: One-handed swords

3: Two-handed swords

4: One-handed spears

5: Two-handed spears

6: One-handed axes

7: Two-handed axes

8: Maces

9: Unused

10: Staves

11: Bows

12: Knuckles

13: Musical Instruments

14: Whips

15: Books

16: Katars

17: Revolvers

18: Rifles

19: Gatling guns

20: Shotguns

21: Grenade launchers

22: Fuuma Shurikens

For ammo, the types are:

1: Arrows

2: Throwable daggers

3: Bullets

4: Shells

5: Grenades

6: Shuriken

7: Kunai

7: Cannonballs

7: Throwable Items (Sling Item)

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Thanks ^^

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