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About the new command system


Littlefoot

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Is this how you put the new commands for the players with no gm level?

groups: (
{
id: 0 /* group 0 is the default group for every new account */
name: "Player"
level: 0
inherit: ( /*empty list*/ )
commands: {
 /* no commands by default */
 commands: true
 charcommands: true
 help: true
 rates: true
 uptime: true
 showdelay: true
 exp: true
 mobinfo: true
 iteminfo: true
 whodrops: true
 time: true
 jailtime: true
 hominfo: true
 homstats: true
 showexp: true
 showzeny: true
 whereis: true
 /* feature commands */
 refresh: true
 noask: true
 noks: true
 main: true
 autoloot: true
 alootid: true
 autotrade: true
 request: true
 go: true
 warp: true
 autotrade: true
 who: true
 me: true
 storage: true
}
permissions: {
 /* without this basic permissions regular players could not
 trade or party */
 can_trade: true
 can_party: true
}
},

I'm not sure because i just check this link http://rathena.org/b...showtopic=58877

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Instead of asking if this or that is right , why don't you try testing it? If it works then it is right. If it doesnt then that is when you start posting and start asking.

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Well, I want to avoid conflicts regarding the compilation.

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Instead of asking if this or that is right , why don't you try testing it? If it works then it is right. If it doesnt then that is when you start posting and start asking.

/pat

Yes, Littlefoot, all appears to be well in your setup. The compiling, however, is not affected by files in the /conf/ folder. You can upload a new groups.conf file at any time while your server is running and use the @reloadatcommand command to refresh the command list.

Please do let us know if you run into any issues. Thank you.

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Okaaay! I will try this. At last a sensible reply ;)

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Your sample.. Help me out.

Thanks..

Im a bit confused..

Get error when made a default @commands for player.

After made a comparison with yours.

I realized that Im made a mistake..

Thanks to yours sample..

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