Virtue Posted May 17, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted May 17, 2012 bonus bCastrate,n; Skill casting time rate + n% bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) and the fixed castrate.. where do i fix this??? Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted May 17, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted May 17, 2012 (edited) This will only be effective in Pre-Renewal Mechanics not in Renewal but if you want to use that located this src/map/config/renewal.h and add "//" in the beginning to this #define RENEWAL_CAST or else if you want to change renewal to pre-renewal just add "//" in the beginning to this #define RENEWAL #define RENEWAL_CAST #define RENEWAL_DROP #define RENEWAL_EXP #define RENEWAL_LVDMG #define RENEWAL_CAST_VMIN 530 #define RENEWAL_EDP Edited May 17, 2012 by Lelouch Quote Link to comment Share on other sites More sharing options...
Virtue Posted May 17, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Author Share Posted May 17, 2012 oh so then the glorious fist is useless due to that? is there a way to exclude that from being affected by the renewal cast? Quote Link to comment Share on other sites More sharing options...
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Virtue
bonus bCastrate,n; Skill casting time rate + n%
bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
and the fixed castrate..
where do i fix this???
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