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Posted (edited)

*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<target ID numbe######};


'sc_start4' is just like sc_start, however it takes four parameters for the
status change instead of one. What these values are depends on the status
change in question. For example, elemental armor defense takes the following
four values:
- val1 is the first element, val2 is the resistance to the element val1.
- val3 is the second element, val4 is the resistance to said element.
eg: sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;

Please Explain to me, I dont know about value#1 to value#4.

In description not explain each value mean.

Who could tell me? What the value is?

Thank You.

Edited by Mechomorph XD

4 answers to this question

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Posted

this is how it use..

for most status type val1 holds the level of skill or effect

for val2 to val4 it uses to store a specific variable value..

example

Increase agi : val1=level; val2=increase of agi/speed per level

Endure : val2=number of hits

you can see more @status.c under status_change_start

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