Jump to content
  • 0

Request Script . . Help Me..


President

Question


  • Group:  Members
  • Topic Count:  27
  • Topics Per Day:  0.01
  • Content Count:  51
  • Reputation:   0
  • Joined:  04/28/12
  • Last Seen:  

12.jpg

if i choose one item in the shop items.. the npc can talk like this

13.jpg

i wanna "my cash shop" script like this...can anyone help me.....

thanks for the sharing...

Sorry because I'm newbie...:(

Link to comment
Share on other sites

4 answers to this question

Recommended Posts


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

case 1: callsub OnBuyItem,50,"SZeny",501,1,"announce";
case 2: callsub OnBuyItem,502,1,0,"SZeny",502,1;
case 3: callsub OnBuyItem,502,1,1000,"Zeny",504,1,501,1;
case 4: callsub OnBuyItem,923,20,1000,"SZeny",2284,1,501,1,"announce";
case 5:.......
case 6: ......

the link to the original topic already giving you the guide on how to add item..

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  27
  • Topics Per Day:  0.01
  • Content Count:  51
  • Reputation:   0
  • Joined:  04/28/12
  • Last Seen:  

do you have the easier script... so i can understanding clearly x_X

in your link i read this script

[spoiler=script]

- shop quest_shop -1,501:50

prontera,164,168,4, script Mall CP 777,{

set @i,0;

mes "[MALL CP]";

mes "Which item do you wish to obtain?";

mes "Select only one.";

callshop "quest_shop",1;

npcshopattach "quest_shop";

end;

OnBuyItem:

if(.BuildQuest) {

for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}

npcshopadditem "quest_shop",getarg(.e+2),0;

setarray .Shop[.i],getarg(.e+2);

set .i,.i+1;

goto Quest_Setup;

}

if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }

for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }

mes "[shop Quest NPC]";

mes "I require the following:";

for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";

if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";

mes "^000000In exchange, I will give you:^0000FF";

for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));

switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {

case 1:

for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {

next;

mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";

mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";

close;

}

if(Zeny<getarg(@i)) {

next;

mes "You do not have enough Zeny.";

mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";

close;

}

for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);

set Zeny,Zeny-getarg(@i);

for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);

close;

case 2:

set @bottomview, getlook(3);

set @topview, getlook(4);

set @midview, getlook(5);

addtimer 1000, strnpcinfo(3)+"::On_Leave";

set @equip,getiteminfo(@bought_nameid, 5);

set @view, getiteminfo(@bought_nameid, 11);

if(@equip != -1 && @view > 0) {

if(@equip & 1) atcommand "@changelook 3 " + @view;

if(@equip & 256) atcommand "@changelook 1 " + @view;

if(@equip & 512) atcommand "@changelook 2 " + @view;

}

next;

goto OnBuyItem;

case 3:

close;

}

On_Leave:

atcommand "@changelook 1 " + @topview;

atcommand "@changelook 2 " + @midview;

atcommand "@changelook 3 " + @bottomview;

set @equip,0;

set @view,0;

set @topview,0;

set @midview,0;

set @bottomview,0;

end;

OnInit:

npcshopitem "quest_shop",0,0;

set .BuildQuest,1;

set .i,1;

}

Quest_Setup:

switch(.i) {

default: set .BuildQuest,0; set .e,0; set .i,0; end;

case 1: callsub OnBuyItem,50,"SZeny",501,1,"announce";

case 2: callsub OnBuyItem,502,1,0,"SZeny",502,1;

case 3: callsub OnBuyItem,502,1,1000,"Zeny",504,1,501,1;

case 4: callsub OnBuyItem,923,20,1000,"SZeny",2284,1,501,1,"announce";

}

i don't know, where i put my stuff on this shop... which line?? help me please.. T_T

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  27
  • Topics Per Day:  0.01
  • Content Count:  51
  • Reputation:   0
  • Joined:  04/28/12
  • Last Seen:  

case 1: callsub OnBuyItem,50,"SZeny",501,1,"announce";
case 2: callsub OnBuyItem,502,1,0,"SZeny",502,1;
case 3: callsub OnBuyItem,502,1,1000,"Zeny",504,1,501,1;
case 4: callsub OnBuyItem,923,20,1000,"SZeny",2284,1,501,1,"announce";
case 5:.......
case 6: ......

the link to the original topic already giving you the guide on how to add item..

thanks...it's really help...:(

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...