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Any Script that shows the name of someone who broke the emperium and immediately gives him 1 TCG? Thanks

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find this

]

// The Emperium has been broken.
OnAgitBreak:

add below

getitem 7227,1;
announce strcharinfo(0)+" has break the Emperium",0;

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agit_template

// Respawn the Emperium, and display new owners.

sleep 500; // Slow down script execution slightly.

if( agitcheck() )

donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";

sleep getbattleflag("gvg_eliminate_time");

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [" +$@charb$+ "] of the [" + getguildName(.@GID) + "] guild.",bc_all;

end;

agit_template

// Respawn the Emperium, and display new owners.

sleep 500; // Slow down script execution slightly.

if( agitcheck() )

donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";

sleep getbattleflag("gvg_eliminate_time");

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [" +$@charb$+ "] of the [" + getguildName(.@GID) + "] guild.",bc_all;

end;

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I Tried it emistry but it doesn't pop up the one who breaks

Btw i am using this script

//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events.
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//= WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
//= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
//= name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//= Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't
//= configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//= can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
//= version on a stable server (ie. if you do, it will show an error message, but script will still
//= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided
//= castles are linked to the main agit commands in this manner, they will be controllable using this
//= script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
//= CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
//= text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works 
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
//= issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
- script WoEInfoBase -1,{

OnStartMenu:
if(.init == 0)
donpcevent strnpcinfo(3)+"::OnInit";

OnStartMenu2:
mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
mes " ";
mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
mes "^000000Region:";

set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
	set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
	if(.@output$ != "")
	mes "^000000- ^0000DD" + .@output$;
}
next;

if(getgmlevel() >= .gm_access)
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
((!.state)?"Start next WoE":"End current WoE"),
((.state)?"":"Skip next WoE session")
);
else
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times");

switch(@menu) {
case 1: //warp
	mes "Which region would you like to warp to?";
	next;
	select(.region_warp$[.woe_state[.woe_index]]);
	if(@menu < 1 || @menu > .num_regions)
	close;

	close2;
	warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
	end;
case 2: //view
	set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
	for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
		set .@k, 0;
		set .@castles$, ".castles_" + .regions$[.@i] + "$";
		set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
		while(.@castle_check && .@k < .num_castles[.@i]) {
			if(.@castle_check & (1 << .@k)) {
				set .@map$, getd(.@castles$+"["+.@k+"]");
				if (GetCastleData(.@map$,1)) {
					dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
				} else {
					dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
				}
				set .@castle_check, .@castle_check - (1 << .@k);
			}
			set .@k, .@k + 1;
		}
	}
	break;
case 3: //woe times
	for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
		dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
		set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
		for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
			set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
			if(.@output$ != "")
			dispbottom " " + .@output$;
		}
	}
	break;
case 4: //start next;
	if(getgmlevel() <.gm_access) close;

	mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
	next;
	if(select("Yes:No") == 2) break;

	set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
	sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
	break;
case 5: //skip next;
	if(getgmlevel() <.gm_access || .state) close;

	mes "^FF0000Are you sure you want to skip the next WoE session^000000";
	next;
	if(select("Yes:No") == 2) break;
	if(.state) { //you really can't do this with woe active
		next;
		mes "Sorry, in the time you took making your decision, WoE started";
		mes "Please either manually end it first or wait";
		break;
	}
	set .woe_index, (.woe_index + 1) % .num_woes;
	donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
	sleep2 .timer_refresh_rate;
	break;
default: close;
}
goto OnStartMenu2;

OnInit:

//-----------------------------------------------------------------------------------------//
//CONFIG START //
//-----------------------------------------------------------------------------------------//

set .gm_access, 60;

//WoE timings needs to be ordered ascendingly unless you want to do weird
//stuff like skip a region every other week or so...
//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
// don't change it either since it's dynamically used
// Also..woe has to end on the same day it starts (it's easier that way..)
setarray .woe_day[0], 0, 1, 2, 3, 4, 5, 6;
setarray .woe_0[0], 68400,68400,68400,68400,68400,68400,68400;
setarray .woe_1[0], 72000,72000,72000,72000,72000,72000,72000;
setarray .woe_state[0], 0, 1, 2, 3, 4, 0, 0;

//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
//.woe_state_#[%] = $
// # - state number
// % - region number
// $ - binary representation of castles that are active for that region in that state (
// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
setarray .woe_state_0[0],1,0,0,0,0,0,0;
setarray .woe_state_1[0],2,0,0,0,0,0,0;
setarray .woe_state_2[0],4,0,0,0,0,0,0;
setarray .woe_state_3[0],8,0,0,0,0,0,0;
setarray .woe_state_4[0],16,0,0,0,0,0,0;

//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
//For if you want to use something else to handle your woe stuff but only this script
//to show info (1 - on, 0 - off...duh)
set .active_woe, 1;


//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
//WoE active or not
set .notify_woe, 1;

//-----------------------------------------------------------------------------------------//
//CONFIG END //
//-----------------------------------------------------------------------------------------//


//-----------------------------------------------------------------------------------------//
//CONSTANTS START - Don't touch this unless you know what you are doing //
//-----------------------------------------------------------------------------------------//

//castle maps by region
setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";

//woe kill functions for each castle
setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";
setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";

//region prefixs
setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";

//region info
setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
//coords to warp player to region (0 is random)
setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";

set .ticks_in_day, 86400; //mmm...magic numbers
setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
//Make sure WoE sessions are longer than this xD
set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)

//-----------------------------------------------------------------------------------------//
//CONSTANTS END //
//-----------------------------------------------------------------------------------------//

set .num_regions, getarraysize(.regions$);
set .num_woes, getarraysize(.woe_1);

//force WoE to end if active
callfunc "WoEToggler", 0;

for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
	//count num castles per region
	set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
}

//convert timestamps to readable format
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
{
	set .@hrs, .woe_0[.@i] / 3600;
	set .@mins, .woe_0[.@i] % 3600 / 60;
	set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

	set .woe_0_str$[.@i], .@output$;

	set .@hrs, .woe_1[.@i] / 3600;
	set .@mins, .woe_1[.@i] % 3600 / 60;
	set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

	set .woe_1_str$[.@i], .@output$;
}

//calc number of woe states and consolidate states to create list of castles used
set .num_states, 0;
while(getarraysize(getd(".woe_state_" + (.num_states)))) {
	set .@state$, ".woe_state_" + .num_states;
	set .@i, 0;
	while(.@i < getarraysize(getd(.@state$))) {
		set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
		set .@i, .@i + 1;
	}
	set .num_states, .num_states + 1;
}

for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
	set .@woe_state_array$, ".woe_state_" + .@i;
	for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
		if(.castleUsage[.@k] > 0) {
			set .@castles$, ".castles_" + .regions$[.@k] + "$";
			set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
			if(.@castle_check == 0) { //region not in this state
				//region warp menu string
				set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
				continue;
			} else {
				if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
					//includes all castles...just list as region.
					setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);

					//region warp menu string
					set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
				} else {
					set .@j, 0;
					set .@output$, "";
					while(.@j < .num_castles[.@k]) {
						if(.@castle_check & (1 << .@j)) {
							set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
							set .@castle_check, .@castle_check - (1 << .@j);
							if(.@castle_check) {
								if(.@output$ != "")
								set .@output$, .@output$ + ", ";
							} else
							break;
						}
						set .@j, .@j + 1;
					}
					setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");

					//region warp menu string
					set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
				}
			}
		} else {
			set .region_warp$[.@i], .region_warp$[.@i] + ":";
		}
	}
}

donpcevent strnpcinfo(3)+"::OnFindCurIndex";
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";

if(.active_woe) {
	if(.notify_woe) {
		//set mapflag for all castle maps
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@region_array$, ".castles_" + .regions$[.@i] + "$";
			for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
				setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
				setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
				setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
			}
		}
	}
	//activates WoE if needed
	donpcevent strnpcinfo(3)+"::OnDoWoE";
}
//flag that init occured
set .init, 1;

OnWoETimer:
//timer stuff
while (1) {
	set .remainTime, .count_tick - gettimetick(2);
	set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
	set .min, .bannerTimer / 60;
	set .sec, .bannerTimer - .min * 60;
	set .hr, .min / 60;
	set .min, .min - .hr * 60;
	set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
	sleep .timer_refresh_rate;

	if(.remainTime <= 0) {
		if(.active_woe) {
			donpcevent strnpcinfo(3)+"::OnDoWoE";
		}
		set .roomMsg$, .startMsg$[.state];

		set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
		set .state, (.state + 1) % 2; //flip state

		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
		sleep .change_state_sleep;
	}
}
end; //obligatory end =D

OnUpdateCountTick:
set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

if(gettimetick(2) > .count_tick)
set .count_tick, .count_tick + 7 * .ticks_in_day;
end;

OnFindCurIndex:

set .@cur_day, gettime(4);
set .@cur_tick, gettimetick(1);

set .woe_index, 0;
set .state, 0;

for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
	if(.woe_day[.@i] < .@cur_day)
	continue;

	if(.woe_day[.@i] == .@cur_day) {
		if(.woe_0[.@i] >= .@cur_tick) {
			set .woe_index, .@i;
			set .state, 0;
			break;
		}
		if(.woe_1[.@i] >= .@cur_tick) {
			set .woe_index, .@i;
			set .state, 1;
			break;
		}
	}
	if(.woe_day[.@i] > .@cur_day) {
		set .woe_index, .@i;
		set .state, 0;
		break;
	}
}
end;

//On map notifier
//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
OnPCLoadMapEvent:
if(.state && .notify_woe) {
	getmapxy(.@map$, .@x, .@y, 0);
	set .@region, getd(".loadmap_region_" + .@map$) - 1;
	if(.@region >= 0) {
		set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
		if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
		dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
		else
		dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
	}
}
end;

//------------------------------------------------------------------------------
// WoE Controller Stuff Here
//------------------------------------------------------------------------------

OnDoWoE:
if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
	callfunc "WoEToggler", 1;

	//kills WoE in all castles that shouldn't have WoE
	set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
	for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
		set .@castles$, ".castles_" + .regions$[.@i] + "$";
		set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");

		for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
			set .@map$, getd(.@castles$+"["+.@k+"]");
			if((.@castle_check & (1 << .@k)) == 0) {
				donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
			}
		}
	}

	announce "The War Of Emperium has begun!",bc_all;
	donpcevent strnpcinfo(3)+"::OnDisplayOwners";
} else { //ending
	if(agitcheck()) {
		callfunc "WoEToggler", 0;
		announce "The War Of Emperium is over!",bc_all;
		donpcevent strnpcinfo(3)+"::OnDisplayOwners";
	}
}
end;

OnDisplayOwners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
	set .@k, 0;

	set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
	set .@castles$, ".castles_" + .regions$[.@i] + "$";

	while(.@castle_check && .@k < .num_castles[.@i]) {
		if(.@castle_check & (1 << .@k)) {
			set .@map$, getd(.@castles$+"["+.@k+"]");
			if (GetCastleData(.@map$,1)) {
				announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
			} else {
				announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
			}
			set .@castle_check, .@castle_check - (1 << .@k);
		}
		set .@k, .@k + 1;
	}
}
end;
}
prontera,154,197,4 script WoE Info 837,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
donpcevent strnpcinfo(3)+"::OnInit";

doevent "WoEInfoBase::OnStartMenu";
end;

OnInit:
while (1) {
	//only updates if msg is different
	set .banner$, getwaitingroomstate(4, strnpcinfo(3));
	if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
		delwaitingroom;
		waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
	}
	sleep 500;
}
end;
}

//zomg! it duplicates!!
prontera,130,59,6 duplicate(WoE Info) WoE Info#2winfo 837

//---------------------------------------------------------------------------------------------------------------------

//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,
//using the trunk version will result in catastrophic failure of the script. Double declaration of the following
//functions fixes this (you will get warning messages though)

function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
	AgitStart;
} else {
	AgitEnd;
}
return;
}

//if stable script will fail parsing this function, but the rest of the script will still be usable
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
	AgitStart;
	AgitStart2;
} else {
	AgitEnd;
	AgitEnd2;
}
return;
}





//---------------------------

//--WARPER

//~~~~~~~~~~~~~~~[blackchaos214/SoraRoxas's Woe Warper W/ BUFFS]~~~~~~~~~~~~~~~~~~~~
prontera,123,198,7 script WOE Warper 722,{

percentheal 100,100;
skilleffect 34,0; sc_start SC_BLESSING,360000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
mes "[Woe Warper]";
mes "Hi "+strcharinfo(0);
mes "What town do you want to conquer?";
next;
switch(select("Prontera:Payon:Aldebaran:Geffen")) {
case 1:
	mes "[Woe Warper]";
	mes "Please Select A Castle";
	next;
	switch(select("Kriemhild:Skoegul:Gondul:Swanhild:Fadhgridh")) {
	case 1:
		warp "prt_gld",141,65;
		break;
	case 2:
		warp "prt_gld",121,240;
		break;
	case 3:
		warp "prt_gld",198,240;
		break;
	case 4:
		warp "prt_gld",240,127;;
		break;
	case 5:
		warp "prt_gld",153,134;
		break;
	}
	break;
case 2:
	mes "[Woe Warper]";
	mes "Please Select A Castle";
	next;
	switch(select("Sacred Altar:Bamboo Grove Hill:Bright Arbor:Holy Shadow:Sacred Palace")) {
	case 1:
		warp "pay_gld",140,160;
		break;
	case 2:
		warp "pay_gld",204,267;
		break;
	case 3:
		warp "pay_gld",121,234;
		break;
	case 4:
		warp "pay_gld",318,294;
		break;
	case 5:
		warp "pay_gld",293,116;
		break;

	}
	break;
case 3:
	mes "[Woe Warper]";
	mes "Please Select A Castle";
	next;
	switch(select("Rothenburg:Neushwanstein:Hohenschwangau:Wuerzburg:Nuenberg")) {
	case 1:
		warp "alde_gld",263,90;
		break;
	case 2:
		warp "alde_gld",48,86;
		break;
	case 3:
		warp "alde_gld",95,253;
		break;
	case 4:
		warp "alde_gld",243,242;
		break;
	case 5:
		warp "alde_gld",142,81;
		break;
	}
	break;
case 4:
	mes "[Woe Warper]";
	mes "Please Select A Castle";
	next;
	switch(select("Bergel:Eeyolbriggar:Mersetzdeitz:Repherion:Yesnelph")) {
	case 1:
		warp "gef_fild13",196,281;
		break;
	case 2:
		warp "gef_fild13",308,244;
		break;
	case 3:
		warp "gef_fild13",305,83;
		break;
	case 4:
		warp "gef_fild13",150,54;
		break;
	case 5:
		warp "gef_fild13",83,185;
		break;
	}
	break;
}
end;
}
//--Mapflags
prt_gld mapflag nobranch
prt_gld mapflag nogo
prt_gld mapflag nosave
prt_gld mapflag notrade
prt_gld mapflag pvp
prt_gld mapflag gvg_noparty
prt_gld mapflag nocommand
prt_gld mapflag noteleport
prt_gld mapflag nowarp

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^

Emperium Breaker Test will work on this too? What if only the Castle Itself..

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It doesn't work. It doesn't pop-up the breaker and give reward.

Yes. Only at WOE Time. Because at the Emperium Test it also gives a reward!

Edited by Snap
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Hello guys.. Finally im here... I got the same problem too... Im already edit the script like u did but still no emperium breaker name shown. What should I do? Im also do like Jam. But still not working O.o

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I got this problem too.. How to solve? I've try all above.. Still same...

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Up Anyone? Can u help me?

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I'm using this script on the agit_template.txt script. It works fine for me.. ^^

mapannounce strnpcinfo(2),strcharinfo(0)+" has breaked the Emperium",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;

Put it under the announce of "The emperium has been shattered" OR replace it..

And I've try the emper breaker test, and it works fine. No announce on breaker test.. ^^

Edited by SiLveRiOn
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