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Emperium Problem


Elijah23

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Hello!.. /no1 Good day to everyone.. :)

So I'm having a problem with the emperium lately.. /ok

As I have observing WOE found out that:

1. Skills like Cross Impact hits the Emperium.. :D

2. When the castle is captured... Emperium's HP can no longer be seen by GM's... Is it really working like that?.. :)

Thank you!.. :D

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1. goto svn/src/map/battle.c

Find:

if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {

below that

#ifndef RENEWAL
case MO_TRIPLEATTACK:
#endif

case HW_GRAVITATION:

add

case GC_CROSSIMPACT:

it will look like this

 //Skill immunity.
  switch (skill_num) {
#ifndef RENEWAL
  case MO_TRIPLEATTACK:
#endif
  case HW_GRAVITATION:
  case GC_CROSSIMPACT:
   break;
  default:
   return 0;

2. did your gm tried to @refresh

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@Keikun

Thanks I will try that.. /no1

But the @refresh thing is not working too.. :) All we can see is the Emperium and the Guild name who owns the castle

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did you set this?

@ svn/conf/monster.conf

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 0

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Yep.. :D Its set to:

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 2

It says that "(does not works on guardian or emperium)"..

But when the Emperium first spawns (no guild owns the castle), it shows HP..

So i tried to turn it off.. No HP shown at all now even when (no guild owns the castle).. /bo

Regarding the Skill Immunity.. It seems not working too.. :D

if(md && md->guardian_data) {
 if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
 //Skill immunity.
  switch (skill_num) {
  case MO_TRIPLEATTACK:
  case HW_GRAVITATION:
  case GC_CROSSIMPACT:
break;
  default:
return 0;
 }

Tried it in game and Cross Impact is still damaging the emp.. :D

Thank you for support here.. :D

bump.. :D

bump? Anyone? Thanks.. /omg

Edited by Arcenciel
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