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how to prevent @afk command from being used in a town


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Posted

can you post your @afk code?

EDIT:

if( map[sd->bl.m].flag.town) {
clif_displaymessage(sd->fd,"@AFK is Disable in all Towns.");
return 0;
}

if you know where to add this

it will work fine~

Posted

here is my code

i want that @afk is disabled to prontera but @afk can be used in other maps

/*==========================================
* @afk by Rad, built on by Tubby
* same as autotrade, but works without vending
*------------------------------------------*/
int atcommand_afk(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
nullpo_retr(-1, sd);
if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag )
{

if (!message || !*message) {
chat_createpcchat(sd, "(@afk) mail me~", "", 1, 1);
trade_tradeack(sd,4);
sd->state.autotrade = 1;
if( battle_config.at_timeout )
{
int timeout = atoi(message);
status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);
}
clif_authfail_fd(fd, 15);
}

if((strlen(message) < 0)||(strlen(message) > 36)) {
chat_createpcchat(sd, "(@afk) mail me~", "", 1, 1);
trade_tradeack(sd,4);
sd->state.autotrade = 1;
if( battle_config.at_timeout )
{
int timeout = atoi(message);
status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);
}
clif_authfail_fd(fd, 15);
}
chat_createpcchat(sd, message, "", 1, 1);
trade_tradeack(sd,4);
sd->state.autotrade = 1;
if( battle_config.at_timeout )
{
int timeout = atoi(message);
status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);
}
clif_authfail_fd(fd, 15);

} else
clif_displaymessage(fd, "AFK is not allowed on this map.");
return 0;
}

BUMP!

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