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can someone plss check this script plss


caspa

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yuno_pre,33,95,2	script	Disguise CP		968,{

if (getgmlevel()<50)
{
mes "^3399FF[Disguise CP]^000000";	
mes "Sorry, you are not a GM!";
close;
}

mes "^3399FF[Disguise CP]^000000";	
mes "Hello GameMaster!";
mes "What do you want to do?";
switch(select("Start Event:Stop Event:Set number of rounds[^E50000"+$guessrounds+"^000000]:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing"))
{
case 1: 
{
	next;
	mes "^3399FF[Disguise CP]^000000";
	mes "Please confirm by typing START."; 
	input .@confirm$;          
	if (.@confirm$ == "START") 
	{
		donpcevent "guessAnnouncer::OnGMStart"; 
		close;
	}
	mes "Confirmation failed";
	close;
	break;
}
case 2:
{
	next;
	mes "^3399FF[Disguise CP]^000000";
	mes "Please confirm by typing STOP."; 
	input .@confirm$;          
	if (.@confirm$ == "STOP") 
	{
		donpcevent "guessAnnouncer::OnGMStop";
		close;
	}
	mes "Confirmation failed";
	close;
	break;

}

case 3:
{
	next; mes "^3399FF[Disguise CP]^000000";
	mes "Please type in the new number."; 
	input $guessrounds; 
	if ($guessrounds > 30) set $guessrounds, 30;
	else if ($guessrounds < 1) set $guessrounds, 1;
	close;
}

case 4:
{
	next; mes "^3399FF[Disguise CP]^000000";
	mes "Please type in the new prize id."; 
	input .@guessprizeid; 
	if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;}
	set $guessprize, .@guessprizeid;
	next; mes "^3399FF[Disguise CP]^000000";
	mes "Please type in the amount."; 
	input .@guessprizeamount;
	if (!.@guessprizeamount) set .@guessprizeamount,1 ;
	set $guessprizecount,.@guessprizeamount; 
	next; mes "^3399FF[Disguise CP]^000000";
	mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000";
	close;
}


case 5:
{
	next; mes "^3399FF[Disguise CP]^000000";
	mes "Good bye"; 
	close;
}

}


}








poring_c01,102,99,4	script	Disguise NPC		794,{

if (!$guessbegin)
{
mes "^3399FF[Disguise NPC]^000000";
mes "The event is going to start soon!";
close;
}
end;

OnStart:
set $guessbegin, 1;
set .DisguiseWon, 0;
if (!$DisguiseRound)
{
	npctalk "Alright. Let's get it over with ~.~ ";
	sleep 4000;
	npctalk "But first I will explain to you how to play the game.";
	sleep 6000;
	npctalk "I am going to disguise into a random monster.";
	sleep 5000;
	npctalk "You have to guess the monster's name and shout it out.";
	sleep 5000;
	npctalk "Don't bother about the use of capital and small initial letters.";
	sleep 8000;
	npctalk "Now get ready.";
	sleep 5000;
}
else if ($DisguiseRound < $guessrounds-1)
{
	npctalk "Get ready for the next round.";
	setnpctimer 0;
	sleep 8000;
}
else
{	
	npctalk "Last round now!";
	sleep 2000;
	npctalk "Get ready.";
	sleep 6000;
}

do
{
	set .@guessrepeat, 0;
	set $monster, 1000 + rand(1,950);
	for (set .@k, 0; .@k <getarraysize($Forbidden); set .@k, .@k+1)
	{
		if ($monster == $Forbidden[.@k]) 
		{
			set .@guessrepeat, 1;
			break;
		}
	}
}
while (.@guessrepeat);
setnpctimer 0;
initnpctimer;
setnpcdisplay "Disguise NPC",$monster;
set $MonsterName$, strmobinfo(1,$monster);
defpattern 1, "([^:]+):.*s"+$MonsterName$+"(.*)", "winround";
activatepset 1;
npctalk "What's my name?";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
end;

OnTimer10000:
	if (!.DisguiseWon)
	{ 
		npctalk "Come on. What monster am I?";
		sleep 3000;
		npcwalkto 102,103;
		sleep 2000;
		npcwalkto 102,99;
		if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
	}
	end;


OnTimer25000:
	if (!.DisguiseWon) 
	{
		npctalk "Nobody knows that monster?";
		sleep 3000;
		npcwalkto 102,103;
		sleep 2000;
		npcwalkto 102,99;
	}
	end;

OnTimer35000:
	if (!.DisguiseWon) 
	{
		npctalk "You get 10 more seconds to guess my name.";
		sleep 3000;
		npcwalkto 102,103;
		sleep 2000;
		npcwalkto 102,99;
	}
	end;

OnTimer45000:
	if (!.DisguiseWon)
	{ 
		npctalk "Round is over.";
		if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
		set $DisguiseRound, $DisguiseRound + 1;
		sleep 3000;
		deletepset 1;
		npctalk $MonsterName$ + " would have been the correct answer.";
		sleep 5000;
		if ($DisguiseRound >= $guessrounds)
		{
			set $DisguiseRound, 0;
			sleep 3000;
			npctalk "Event is over now!";
			sleep 3500;
			npctalk "See ya guys";
			sleep 2000;
			emotion 12;
			sleep 1000;
			set $guessactive, 0;
			mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
			setnpcdisplay "Disguise NPC",794;
			disablenpc "Disguise NPC";
			end;
		}
		goto OnStart;
	}
	end;

winround:
	setnpctimer 0;
	deletepset 1;
	set .DisguiseWon, 1;
	set $DisguiseRound, $DisguiseRound + 1;
	npctalk strcharinfo(0) + " got my right name!",0;
	sleep2 3000;
	npctalk $MonsterName$ + " is the correct answer.";
	sleep2 3000;
	npctalk "Take this as a reward.";
	getitem $guessprize, $guessprizecount;
	if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
	if ($DisguiseRound >= $guessrounds)
		{
			set $DisguiseRound, 0;
			set $guessactive, 0;
			sleep 3000;
			npctalk "Event is over now!";
			sleep 3500;
			npctalk "See ya guys";
			sleep 2000;
			emotion 12;
			sleep 1000;
			mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
			setnpcdisplay "Disguise NPC",794;
			disablenpc "Disguise NPC";
			end;
		}
	sleep 5000;
	goto OnStart;
	end;



}

//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------

-	script	guessAnnouncer	-1,{


OnGMStart:
if ($guessactive) end;
set $guessactive, 1;
announce "A Gamemaster has started the Disguise Event",0;
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to the main town, head downwards and enter the warp portal.",0;
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 3000;
announce "Number of Rounds: "+$guessrounds,0;
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
sleep 2000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.",0;  
sleep 60000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.",0;
disablenpc "guesswarp";
set $DisguiseRound, 0;
sleep 5000;
if (!$guessactive) {disablenpc "Disguise NPC"; end;}
if(getmapusers("poring_c01") == 0) 
{
	disablenpc "Disguise NPC";
	set $guessactive, 0;
	end;
}

donpcevent "Disguise NPC::OnStart";
end;

OnGMStop:
	if ($guessactive)
	{
		set $guessactive, 0;
		announce "A Gamemaster has stopped the Disguise Event",0;
		set $DisguiseRound, 0;
		mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
		setnpcdisplay "Disguise NPC",794;
		disablenpc "Disguise NPC";
		disablenpc "guesswarp";
	}
	end;


OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock0000:
if ($guessactive) end;
set $guessactive, 1;
announce "The server is starting a Disguise Event now.",0;
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to the main town, head downwards and enter the warp portal.",0;
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
sleep 2000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.",0;  
sleep 60000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.",0;
disablenpc "guesswarp";
sleep 5000;
if (!$guessactive)  {disablenpc "Disguise NPC"; end;}
announce "Next Event will start in 2 hours.",0;
set $DisguiseRound, 0;
if(getmapusers("poring_c01") == 0) 
{
	disablenpc "Disguise NPC";
	set $guessactive, 0;
	end;
}

donpcevent "Disguise NPC::OnStart";
end;

OnInit:
disablenpc "Disguise NPC";
disablenpc "guesswarp";
set $guessactive, 0;
setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900;

}

//-----------------------------------------------------------------------------------
//------------------Warp Portal------------------------------------------------------
que_qsch05,253,320,0	warp	guesswarp	2,2,poring_c01,103,95	
//-----------------------------------------------------------------------------------
//------------------Map Flags--------------------------------------------------------
poring_c01	mapflag	nowarpto
poring_c01	mapflag	noskill
poring_c01	mapflag	nosave
poring_c01	mapflag	nomemo
poring_c01	mapflag	noteleport
//-----------------------------------------------------------------------------------

this is the error i always get! 34q7cxx.png

Edited by Brian
[codebox]
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2 answers to this question

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It tells you the error o_o

just take a better look next time.

npctalk function is

npctalk "<message>";

not

npctalk "<message>",<numbe;

remove the ,0 on npctalk at line 233 and save it, that should solve it.

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  • Group:  Members
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thank you so much for fast reply!

sir excuse be but i already fixed the error! now my problem its not giving any response to correct answers! its transformed into a marin! and i already shouted marin

nothing happens? could you check plss what seems to be the problem plsss sir!

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