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Having problem adding @go delay hit


Reducto

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I really don't understand this...

  • find: void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp)
  • then add this inside the function:

unsigned int tick = gettick(); int warpgodelaycd = 5000; //This is the delay in milliseconds you can set what ever delay you want sd->warpgodelay_tick = tick+warpgodelaycd; //This is the timer inside the function?

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I added it for you.

void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp)
{
unsigned int tick = gettick();
int warpgodelaycd = 5000; //This is the delay in milliseconds you can set what ever delay you want
sd->warpgodelay_tick = tick+warpgodelaycd; //This is the timer

if (sp) clif_updatestatus(sd,SP_SP);
if (hp) clif_updatestatus(sd,SP_HP);
else return;

if( !src || src == &sd->bl )
	return;

if( pc_issit(sd) )
{
	pc_setstand(sd);
	skill_sit(sd,0);
}

if( sd->progressbar.npc_id )
	clif_progressbar_abort(sd);

if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support )
	pet_target_check(sd,src,1);

sd->canlog_tick = gettick();
}

Edited by Emistry
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