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[Resolved] Custom Map - Map Cache isn't happy !


Maxlam

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Hello everyone !

There is my problem : When I'm launching "mapcache.exe" my maps "Temple_de_Glace" aren't loaded and window is closing, but my other map is working.

There are my files :

[map_index.txt]

//======================================================================================

//Maxlam

//======================================================================================

Yuno_Ruins1 1000

Yuno_Ruins2

Yuno_Ruins3

Yuno_Ruins4

Temple_de_Glace1

Temple_de_Glace2

Temple_de_Glace3

Temple_de_Glace4

[maps_athena]

//Maxlam

map: Yuno_Ruins1

map: Yuno_Ruins2

map: Yuno_Ruins3

map: Yuno_Ruins4

map: Temple_de_Glace1

map: Temple_de_Glace2

map: Temple_de_Glace3

map: Temple_de_Glace4

[grf-files]

//-----------------------------------------

// GRF List

//-----------------------------------------

// grf: C:\path\to\RO\data.grf

// You may add more in this format

// grf: <data file path>

grf: C:\Ragnarök\LuneNoireRO\LuneNoireRO\LuneNoire.grf

//------ Others ---------------------------

// Data Directory (without the actual data\ though)

// the below example would use C:\path\to\RO\data\

data_dir: \

-> There sure, my maps are in "LuneNoire.grf" and my \ is a "Data folder" with every .gat maps.

Edited by Gaypuff
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use weemapcache, its so very useful and easy to used.

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The names was too long, so 90% solve !

I can add it with "WeeMapCache" and make it work, but when I'm entering I'm kicked out...thanks Simplemhan ! I'm coming back with a solution for the other part :)

[EDIT : 100% solve ! Just have to repack the entire GRF (data folder). Don't work if only patching :s Thanks alot!]

Edited by Maxlam
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FYI in the future:

mmo.h

//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)

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