simplemhan Posted March 6, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 308 Reputation: 3 Joined: 12/18/11 Last Seen: March 4, 2014 Share Posted March 6, 2012 thanks for helping me. Quote Link to comment Share on other sites More sharing options...
Emistry Posted March 6, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted March 6, 2012 getmapmobs command is dropped ... Quote Link to comment Share on other sites More sharing options...
Brian Posted March 6, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted March 6, 2012 getmapmobs command is dropped ... Solution: use mobcount() instead *mobcount("<map name>","<event label>") This function will count all the monsters on the specified map that have a given event label and return the number or 0 if it can't find any. Naturally, only monsters spawned with 'monster' and 'areamonster' script commands can have non-empty event label. If you pass this function an empty string for the event label, it will return the total count of monster without event label, including permanently spawning monsters. With the dynamic mobs system enabled, where mobs are not kept in memory for maps with no actual people playing on them, this will return a 0 for any such map. If the event label is given as "all", all monsters will be counted, regardless of having any event label attached. If the map name is given as "this", the map the invoking character is on will be used. If the map is not found, or the invoker is not a character while the map is "this", it will return -1. Quote Link to comment Share on other sites More sharing options...
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simplemhan
thanks for helping me.
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