The forums will be going offline for an extended maintenance period at 1400hrs GMT on 19th June 2025. The number of hours for this downtime is intentionally not advertised due to the nature of these upgrades.
×
- 0
Skill Cast Rate
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
Aleos
So my source base is 3CeAM. I've merged rAthena to it for the renewal bits of source here and there. The issue I'm having right now is with skill casting. Since the source I'm using is all renewal, I don't have any config flags or the REMODE settings. I merged the skill_castfix() and skill_castfix_sc() functions as well as their calls in the unit.c which is different form 3CeAM.
The skill_cast_db doesn't need to be changed since it all uses the same information anyways even though it's structured a bit differently. Now the issue that I'm running into is that when I use any skills that have cast time, they all average at about 1~2 seconds no matter the stats (INT and DEX since they are the only two stats that affect cast rate) I'm at (1 or 120). This issue had come up before but was fixed in eA a while ago for 64-bit Linux systems.
I'm at a standstill here and am wondering what I am completely missing. If someone has any insight as to where I should look I would appreciate it!
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.