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can someone edit this.


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Posted (edited)

Can someone set the Prize and The Timer

Run every 1hour

Prize ID : 20078

//=======================================
// Script By:
// eAthenanabs
//
// http://astral-RO.net
//
//=======================================
//= Info:
//
//= This event triggers every 15 minutes of the server time.
//=======================================
//= Mechanics:
//
//= Players have to run / choose a box between box 1 up to box 4
//= After that, that NPCs picks a number randomly
//= (obviously,between 1-4)
//= All players that are not inside the box that the NPC chose will
//= all be eliminated.
//= This event would run until there's only 1 player left.
//= Winner would get an incrementation on its #EVENTPOINTS variable
//= (users can simply just change the prize given.)
//
//========================================

- script DiceTrigger -1,{

OnInit:
disablenpc "Dice Event Warper#dice";
disablenpc "Claim Your Prize!#dice";
end;


OnMinute15:
if(agitcheck() == 1 || $@diceon == 1) end;
enablenpc "Dice Event Warper#dice";
announce "Dice Event: We are going to have a Dice Event",bc_all;
sleep2 1000;
announce "Dice Event: For those who want to join, please warp @ prontera 178 135",bc_all;
sleep2 1000;
announce "Dice Event: The Warper would be open for 1 minute",bc_all;
sleep2 30000;
announce "Dice Event: Last 30 Seconds.",bc_all;
sleep2 30000;
announce "Dice Event: Warper Closed.",bc_all;
disablenpc "Dice Event Warper#dice";
donpcevent "DiceEvent::OnDiceStart";
set $@diceon,1;
end;

}

prontera,179,135,3 script Dice Event Warper#dice 723,{

mes "Do you want to join the Dice Event?";
menu "Yes",-;
warp "quiz_02",55,87;
close;

}

quiz_02,55,90,3 script Got Stuck?#dice 779,{

mes "[ Got Stuck? ]";
mes "Do you wish to go back?";
menu "Yes",-;
warp "prontera",0,0;
close;

}


quiz_02,37,80,3 script Box 1 111,{

warp "quiz_02",37,70;
close;

}

quiz_02,49,80,3 script Box 2 111,{

warp "quiz_02",49,70;
close;

}

quiz_02,61,80,3 script Box 3 111,{

warp "quiz_02",61,70;
close;

}


quiz_02,73,80,3 script Box 4 111,{

warp "quiz_02",73,70;
close;

}

quiz_02,37,64,3 script Go Back#1 858,{

warp "quiz_02",55,76;
close;

}


quiz_02,49,64,3 script Go Back#2 858,{

warp "quiz_02",55,76;
close;

}

quiz_02,61,64,3 script Go Back#3 858,{

warp "quiz_02",55,76;
close;

}

quiz_02,73,64,3 script Go Back#4 858,{

warp "quiz_02",55,76;
close;

}


- script DiceEvent -1,{

OnDiceStart:
mapannounce "quiz_02","We are about to start the Dice event.",bc_blue;
sleep2 1000;
mapannounce "quiz_02","Rules are simple:",bc_blue;
sleep2 1000;
mapannounce "quiz_02","I'm going to pick a number, 1 to 4. Then I'll do a countdown from 5 to 0",bc_blue;
sleep2 1000;
mapannounce "quiz_02","All you have to do is go to box of the number you want",bc_blue;
sleep2 1000;
mapannounce "quiz_02","Example, If I get the number 4, All players standing on number 1 to 3 loses.",bc_blue;
sleep2 1000;
mapannounce "quiz_02","We'll do it again and again until we have 1 player left on this map.",bc_blue;
sleep2 2000;
mapannounce "quiz_02","Before I forget, you must GO INSIDE THE BOX! because if you're caught standing outside the box you'll be automatically disqualified!",bc_blue;
sleep2 2000;
mapannounce "quiz_02","That's it.. Now let's get it on!",bc_blue;
sleep2 3000;
goto L_start;
end;


L_start:
enablenpc "Go Back#1";
enablenpc "Go Back#2";
enablenpc "Go Back#3";
enablenpc "Go Back#4";
if(getmapusers("quiz_02") == 1) goto L_winner;
enablenpc "Box 1";
enablenpc "Box 2";
enablenpc "Box 3";
enablenpc "Box 4";
if(getmapusers("quiz_02") == 0) goto L_noone;
if(getmapusers("quiz_02") > 1) {
set $@number,rand(1,4);
sleep2 1000;
mapannounce "quiz_02","I'm ready to pick a number. Please go to the box of the number you want! Go go go!",bc_blue;
sleep2 20000;
mapannounce "quiz_02","5",bc_blue;
sleep2 1500;
mapannounce "quiz_02","4",bc_blue;
sleep2 1500;
mapannounce "quiz_02","3",bc_blue;
sleep2 1500;
mapannounce "quiz_02","2",bc_blue;
sleep2 1500;
mapannounce "quiz_02","1",bc_blue;
disablenpc "Box 1";
disablenpc "Box 2";
disablenpc "Box 3";
disablenpc "Box 4";
disablenpc "Go Back#1";
disablenpc "Go Back#2";
disablenpc "Go Back#3";
disablenpc "Go Back#4";
areawarp "quiz_02",32,95,79,76,"prontera",0,0;
areawarp "quiz_02",80,85,80,76,"prontera",0,0;
areawarp "quiz_02",31,85,31,76,"prontera",0,0;
if(getmapusers("quiz_02") == 0) goto L_noone;
sleep2 1000;
mapannounce "quiz_02","Time's Up. Winning number is "+$@number+"!",bc_blue;
if($@number == 4) goto L_Lose1;
if($@number == 3) goto L_Lose2;
if($@number == 2) goto L_Lose3;
if($@number == 1) goto L_Lose4;
end;

}

L_Lose1:
areawarp "quiz_02",33,73,41,52,"prontera",0,0;
areawarp "quiz_02",45,73,53,52,"prontera",0,0;
areawarp "quiz_02",57,73,65,52,"prontera",0,0;
goto L_start;
end;

L_Lose2:
areawarp "quiz_02",33,73,41,52,"prontera",0,0;
areawarp "quiz_02",45,73,53,52,"prontera",0,0;
areawarp "quiz_02",69,73,77,52,"prontera",0,0;
goto L_start;
end;

L_Lose3:
areawarp "quiz_02",33,73,41,52,"prontera",0,0;
areawarp "quiz_02",57,73,65,52,"prontera",0,0;
areawarp "quiz_02",69,73,77,52,"prontera",0,0;
goto L_start;
end;

L_Lose4:
areawarp "quiz_02",45,73,53,52,"prontera",0,0;
areawarp "quiz_02",57,73,65,52,"prontera",0,0;
areawarp "quiz_02",69,73,77,52,"prontera",0,0;
goto L_start;
end;

L_noone:
announce "No one won the Dice Event!",bc_all;
disablenpc "Claim Your Prize!#dice";
disablenpc "Dice Event Warper#dice";
set $@diceon,0;
end;

L_winner:
enablenpc "Claim Your Prize!#dice";
disablenpc "Dice Event Warper#dice";
end;

}

quiz_02,55,84,3 script Claim Your Prize!#dice 904,{

set #EVENTPOINTS,#EVENTPOINTS+1;
announce strcharinfo(0)+" won the Dice Event!",bc_all;
disablenpc "Claim Your Prize!#dice";
disablenpc "Dice Event Warper#dice";
dispbottom "You now have "+#EVENTPOINTS+" Event Point(s).";
warp "prontera",0,0;
set $@diceon,0;
close;
end;

}

Edited by Jb Roxas

3 answers to this question

Recommended Posts

Posted

Your script already run every hour.

Replace this:

quiz_02,55,84,3 script Claim Your Prize!#dice 904,{
// -- set #EVENTPOINTS,#EVENTPOINTS+1;
announce strcharinfo(0)+" won the Dice Event!",bc_all;
disablenpc "Claim Your Prize!#dice";
disablenpc "Dice Event Warper#dice";
// -- dispbottom "You now have "+#EVENTPOINTS+" Event Point(s).";
getitem 20078,1;
dispbottom "Blah Blah something in here! "+getitemname(20078)+"";
warp "prontera",0,0;
set $@diceon,0;
close;
end;
}

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