Jump to content
  • 0

Disguise NPC


Hatake Kakashi

Question


  • Group:  Members
  • Topic Count:  254
  • Topics Per Day:  0.06
  • Content Count:  825
  • Reputation:   3
  • Joined:  11/14/11
  • Last Seen:  

how to fix this? bcoz i answer it many times but npc can't detect answer. on normal shout only.

npc didn't give a prize.

prontera,156,118,4    script    Disguise Event    795,{
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
if (getgmlevel()>=$@GMLevel){goto GM_Player;}
if ($@EventON){end;}

mes .@npcname$;
mes "Welcome, how may i be of assistance.";
menu "Information",iInfo,"Nothing, just passing through.",iNothing;
iInfo:
next;
mes .@npcname$;
mes "This event is actually quite simple";
mes "At the start of the event, I will disguise myself";
mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
next;
mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "Thatis all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;
iEvent:
next;
mes .@npcname$;
if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";}
if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";}
menu "Yes",iYes,"No",iNothing;
iYes:
if ($@EventON)
{set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;}
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
iMonster:
callfunc "Monster_Display";
iRounds:
callfunc "Rounds";
iPrize:
callfunc "Prize";

OnInit:
defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
			  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
                 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
                 2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
                        1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
                        2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
                        2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
                        2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
                        2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
                        2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
                        2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
{set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
{goto iDisguise;}}
if ($@Monster==$@LastMonster){goto iDisguise;}
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
{set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//Hint
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
{setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;

iFailCheater:
end;
}
//--- The Functions ---//
function    script    Rounds    {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
mes "Come again.";
close;
}
function    script    Prize    {
next;
mes "Please Input the ItemID of the prize that will be given each round.";
mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
{next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=10000)
{next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
close;
}
function    script    Monster_Display    {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a Disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The Disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}

Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  210
  • Reputation:   10
  • Joined:  11/20/11
  • Last Seen:  

in order for defpattern to work properly, you need to install pcre in your server.

here is how you can install pcre in linux:

./configure --with-pcre

No idea in windows.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  31
  • Topics Per Day:  0.01
  • Content Count:  967
  • Reputation:   53
  • Joined:  11/13/11
  • Last Seen:  

try this one

its a whitespace problem i think

prontera,156,118,4    script    Disguise Event    795,{
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
if (getgmlevel()>=$@GMLevel){goto GM_Player;}
if ($@EventON){end;}

mes .@npcname$;
mes "Welcome, how may i be of assistance.";
menu "Information",iInfo,"Nothing, just passing through.",iNothing;
iInfo:
next;
mes .@npcname$;
mes "This event is actually quite simple";
mes "At the start of the event, I will disguise myself";
mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
next;
mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "Thatis all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;
iEvent:
next;
mes .@npcname$;
if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";}
if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";}
menu "Yes",iYes,"No",iNothing;
iYes:
if ($@EventON)
{set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;}
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
iMonster:
callfunc "Monster_Display";
iRounds:
callfunc "Rounds";
iPrize:
callfunc "Prize";

OnInit:
defpattern 1,"([^:]+):.s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
                 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
                 2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
                        1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
                        2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
                        2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
                        2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
                        2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
                        2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
                        2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
{set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
{goto iDisguise;}}
if ($@Monster==$@LastMonster){goto iDisguise;}
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
{set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//Hint
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
{setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;

iFailCheater:
end;
}
//--- The Functions ---//
function    script    Rounds    {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
mes "Come again.";
close;
}
function    script    Prize    {
next;
mes "Please Input the ItemID of the prize that will be given each round.";
mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
{next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=10000)
{next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
close;
}
function    script    Monster_Display    {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a Disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The Disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...