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Getting Gravity Error with this Donation NPC Script HELP!


Question

Posted (edited)

I requested a Donation NPC Script and it works fine.. here is the script..my problem is after i confirm the desired item..it causes gravity error to the reciever.. Please help :(

prontera,155,181,5 script Sample 757,{

if( getgmlevel() < 80 ){

mes "I only serve GM Staffs";

}else{

mes "Input the Player Name ";

mes "Player must ^FF0000ONLINE^000000";

mes "Type ^FF0000CANCEL^000000 to cancel.";

input .@Name$;

if( compare( .@Name$,"cancel" ) || !isloggedin( getcharid( 3,.@Name$ ) ) ) close;

next;

mes "What item to be Given ?";

do{

input .@ItemID,501,32767;

if( getitemname( .@ItemID ) == "" ) mes "Invalid Item ID";

}while( getitemname( .@ItemID ) == "" );

mes "Input the Amount of "+getitemname( .@ItemID )+" to be given.";

mes "Min. 1 ~ Max. 10";

input .@Amount,1,10;

mes "If it is Equip...how much it should be Refined ?";

input .@Refine,0,10;

next;

mes "Receiver : ^0000FF"+.@Name$+"^000000";

mes "Item : ^FF0000"+getitemname( .@ItemID )+"^000000";

mes "Amount : ^FF0000"+.@Amount+"^000000";

mes "Refine : ^FF0000"+.@Refine+"^000000";

if( select("Confirm:Cancel") == 1 ){

announce "[ "+.@Name$+" ] gained "+.@Amount+" x "+getitemname( .@ItemID )+" from GM.",0;

message .@Name$,"You have gained "+.@Amount+" x "+getitemname( .@ItemID )+" from GM.";

getitem2 .@ItemID,.@Amount,1,.@Refine,0,0,0,0,0,getcharid( 3,.@Name$ );

}

}

close;

}

Edited by Fibonacci

4 answers to this question

Recommended Posts

Posted

perhap your player doesnt update the patch and caused the gravity error ?

try make the NPC give item to your another character to determine whether the problem is from the NPC or not..

but i dont think a NPC can caused Gravity Error stuffs..

Posted (edited)

i'm testing it with a fully updated kRO :( but when the player logged in he recieves the item...

i got an itemizer script here! give an item to the same player and he recieves the item without error!

SOLVED ! By Updating SVN :)

Edited by Fibonacci

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