I've created a new headgear sprite with the official gravity color table. I've saved it as 8bit. No problems. When I've finished the sprites I converted them from .bmp to .spr with the SprTool. Alright, but when I'm lookin' at the sprite in the SprTool the colors aren't the same as I've saved them. The background isn't transparent like it always is. I know that when e.g. you recolor a sprite you only have to recolor the first one and the rest will recolor automatically, but i didn't recolored it, I created a new one and I don't want the programm to change the colors of some pixels in my after sprites because of the first one ... x.x What do i have to do? Please help .. ._.
Tenshi
Resolved. In some of the sprites were different colors than in the first.. xD
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Tenshi
So,
I've created a new headgear sprite with the official gravity color table. I've saved it as 8bit. No problems. When I've finished the sprites I converted them from .bmp to .spr with the SprTool. Alright, but when I'm lookin' at the sprite in the SprTool the colors aren't the same as I've saved them. The background isn't transparent like it always is. I know that when e.g. you recolor a sprite you only have to recolor the first one and the rest will recolor automatically, but i didn't recolored it, I created a new one and I don't want the programm to change the colors of some pixels in my after sprites because of the first one ... x.x What do i have to do? Please help .. ._.
Tenshi
Resolved. In some of the sprites were different colors than in the first.. xD
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