leadtech Posted January 21, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 59 Reputation: 2 Joined: 11/12/11 Last Seen: March 31, 2020 Share Posted January 21, 2012 I used toasty woe controller then i generate the scripts and i put it in the npc/guild2/agit_start_se.txt because i used bot FE and SE Castles ... I got an error on my console .. npc_parse_function: Overwriting user function [WoEToggler] (npc/guild2/agit_start_se.txt:541) how to fix this error ? help me plss thanks in advance more power Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 21, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: 14 hours ago Share Posted January 21, 2012 perhap you have loaded the same function before this....and now since you are reloading it...so it overwrite the old function that with same name... just make sure you didnt have 2 script or more that loading the same name function... beside, it doesnt bring any harm to your server unless your function is different from the previous 1 Quote Link to comment Share on other sites More sharing options...
ToastOfDoom Posted January 21, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 44 Reputation: 49 Joined: 11/19/11 Last Seen: January 4, 2019 Share Posted January 21, 2012 //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P) Was some code I added a while ago that prevented the script from completely failing on stable servers if people loaded the wrong version. The sideeffect was that it put up a harmless warning message. May remove it in future release since stable isn't used much anymore. Quote Link to comment Share on other sites More sharing options...
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leadtech
I used toasty woe controller then i generate the scripts and i put it in the npc/guild2/agit_start_se.txt because i used bot FE and SE Castles ...
I got an error on my console ..
how to fix this error ?
help me plss
thanks in advance more power
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