Maki Posted December 4, 2011 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Share Posted December 4, 2011 Clogon's Edit:This is information about the balance patch that iRO is getting. This information is given from kRO HQ to iRO and was allowed to be released by iRO GM's. It does not contain all formulas. Do not update the wiki with these formulas till Sakray is up next week and these formulas are verified. Special thanks to Heimdallr, Oda, Inubashiri, Holden, and GM Team for making this possible. These are the supposed skill formulas after balance changes, directly from kRO headquarters. Players are encouraged to test skill against these skill formulas. Note that skill formulas are subject to change. Arch Bishop: https://docs.google.com/document/pub...ykuOjCd9uaCFFs Guillotine Cross: https://docs.google.com/document/pub...i0Tvmb_WXPcy8g Mechanic: https://docs.google.com/document/pub...-DkqEekCAkfEiQ Warlock: https://docs.google.com/document/pub...ZrdM7IcbfcVR9U Genetic: https://docs.google.com/document/pub...m3u3rRLQChg_Zo Ranger: https://docs.google.com/document/pub...bFGEQKxLDjHgPE Rune Knight: https://docs.google.com/document/pub...6nQJuT3ESHuTMo Maestro/Wanderer: https://docs.google.com/document/pub...ZA-SF_qEQZ8xHU Royal Guard: https://docs.google.com/document/pub..._yowFbzEh5n3I4 Shadow Chaser: https://docs.google.com/document/pub...hVW3o0cpKTCrQU Sorcerer: https://docs.google.com/document/pub...JP16iwYLc9vhDE Sura: https://docs.google.com/document/pub...b-n3P8dWwMSJNY Link to comment Share on other sites More sharing options...
Maki Posted December 4, 2011 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Author Share Posted December 4, 2011 jTynne Random addendums from the iRO forum, just in case they're not covered in the links above: Current formula updates are on hold due to post-balance formula tests DEF Equipment DEF: (4000 + e.def)/(4000 + 10x e.def) Status DEF: b.lvl/2 + Vit/2 + AGI/5 MDEF Equipment MDEF: (1000 + e.mdef)/(1000 + 10x e.mdef) Status MDEF: Int + b.lvl/4 + Vit/5 + Dex/5 ATK Status ATK: floor(Base Level/4 + STR + DEX/5 + LUK/3) Weapon ATK: [(Base Weapon ATK + Variance + STR Bonus + Refinement Bonus)* Multiplicative Modifiers] * Size Penalty Weapon ATK Variance: ±0.05 * Weapon Level * Base Weapon ATK Melee: ATK = status ATK * 2 + weapon ATK + equipment ATK + mastery-type ATK Ranged: ATK = status DEX * 2 + weapon ATK + equipment ATK + mastery-type ATK MATK Status MATK: floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3) Weapon MATK: (Base Weapon MATK + Variance + Refinement Bonus) Weapon MATK Variance: ± 0.1 * Weapon Level * Base Weapon MATK MATK: (status MATK + weapon MATK + equipment MATK) * Multiplicative Modifiers Warlock Chain Lightning [(200 + 300 * Skill Level) * Base Level / 100] % Comet 7x7 AoE: (2500 + 500 * Skill Level) % 11 x 11 AoE: (2000 + 500 * Skill Level) % 15 x 15 AoE: (1500 + 500 * Skill Level) % 19 x 19 AoE: (1000 + 500 * Skill Level) % Crimson Rock MATK [{( Skill Level x 300 ) x ( Caster's Base Level / 100 ) + 1300 }] % Drain Life MATK [{( Skill Level x 300 ) x ( Caster's Base Level / 100 ) + 1300 }] % Earth Strain MATK [{( Skill Level x 100 ) + 2000 } x ( Caster's Base Level / 100 )] % Freezing Spell (Skill Level x 4) + (Caster's Base Level / 10) + (Caster's INT / 10) Frosty Misty MATK [{( Skill Level x 100 ) + 200 } x ( Caster's Base Level / 100 )] % Success Chance: (20 + 12 * Skill Level) % Hell Inferno Shadow Element: (240 * Skill Level) % Fire Element: (60 * Skill Level) % Burning Chance: (55 + 5 * Skill Level) % Burning Duration: (5 * Skill Level) seconds Burning damage: 1000 + (Target's MHP 3%) damage every 3 seconds. MDEF reduction: - 25% Jack Frost Without Freezing status: [(320 + 70 * Skill Level) x Caster's Base Level / 150] % With Freezing status: [(1000 + 300 * Skill Level) x Caster's Base Level / 100] % Marsh of Abyss Duration: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second } Movement reduction: (40 + 10 * Skill Level) % Evasion reduction: (6 * Skill Level) % AGI/DEX reduction on monsters: (6 * Skill Level) % AGI/DEX reduction on players: (3 * Skill Level) % Genetic Blood Sucker 200+100 * skill lvl + caster's INT Bomb Creation *** Success formula compares the value of A to B. A = (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) B = Random number between (30 ~ 150) + Difficulty rate Success = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate Failure = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate *** Bomb Creation level 2 will have a chance to create extra or less Bombs. 1. If A value is 30+ greater than B value, creates 10 ~ 12 Bombs. 2. If A value is 10+ greater than B value, creates 10 Bombs. 3. If A value is exactly 10 less than B value, creates 8 Bombs. 4. If A value is 30+ less than B value, creates 5 Bombs. 5. If A value is 50+ less than B value, bomb creation fails. Apple Bomb (?? Difficulty) Deals weak damage, however cast it has a long range, low SP cost and no cast time. This can be spammed. + 30 HIT bonus Coconut Bomb (?? Difficulty) A very hard bomb that deals damage and inflicts Stun or Bleeding status. Stun Chance: [(Caster's Job Level / 2) + 5]% / Duration: (Caster's Job Level / 3) second Bleeding Chance: [(Caster's Job Level / 2) + 3]% / Duration: (Caster's Base Level / 4) + (Caster's Job Level / 3) seconds. Melon Bomb (?? Difficulty) Sticky bomb, targets hit by Melon Bomb will have their movement and attack speed reduced. Movement speed reduction: (Caster's Job Level + 20)% Duration: (Caster's Base Level / 4) seconds. Attack speed reduction: (Caster's Job Level / 2 + 10)% Duration: (Caster's Base Level / 4) seconds. * Movement and Attack speed reduction cannot be removed by Dispel or Clearance. Pineapple Bomb (?? Difficulty) Pineapple bomb explodes and shoots out fragments, dealing damage to a target and 5x5 area around it. Banana Bomb (?? Difficulty) Causes a target to forcibly use /sit command, and reduces the target's LUK by 77. Force /sit duration: (Caster's Job Level / 4) second, (cannot be removed with Dispel/Clearance. Dispelled on death). Luk reduction duration: 77 seconds (fixed), (can be removed with Dispel/Clearance. Dispelled on death). Force /sit success chance: {[(Caster's Base Level + Caster's Job Level) + (Caster's DEX / 6)] - [(Target's Base Level) + (Target's AGI / 4) + (Target's LUK / 5)]} % Minimum 7% success chance. Cart Cannon ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % Cart Tornado ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster's STR ))] + ( Cart Remodeling Skill Level x 50 )] % Crazy Weed ATK (500 + 100 * Skill Level) % Demonic Fire Damage: MATK (110 + 20 * Skill Level) % every 2 seconds. Burning duration: [Demonic Fire Skill Level] x 8 seconds. Hell Plant (Int of Caster*25) + (Base lvl of enemy * 15 * Hell Plant lvl) * (10 / (10 - Summon Flora lvl)) - 25 Howling of Mandragora Success chance:( Howling of Mandragora Base Success chance ) - {( Target's VIT + LUK ) / 5 } Duration: (Howling of Mandragora Skill Level + 1) x 5 seconds INT Reduction: - 4 * Skill Level SP Loss: (25 + 5 * Skill Level) % Mixed Cooking A = (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) B = Random number between (30 ~ 150) + Difficulty rate Success = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate Failure = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate *** Mixed Cooking level 2 will use 10 Food item ingredients. If the Caster does not have 10 Food ingredients, Food item creation list will not appear. *** Mixed Cooking level 2 will have a chance to create extra or less Food items. 1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods. 2. If A value is 10+ greater than B value, creates 10 Foods. 3. If A value is exactly 10 less than B value, creates 8 Foods. 4. If A value is 30+ less than B value, creates 5 Foods. 5. If A value is 50+ less than B value, Food creation fails. (All of the items listed have ?? difficulty rate) Savage BBQ: increases STR by 20 Wugblood Cocktail: increases INT by 20 Minor Brisket: increases VIT by 20 Siroma Icetea: increases DEX by 20 Drosera Herb Stew: increases AGI by 20 Petti Tail Noodle: increases LUK by 20 (30 minute duration) When usedBlack Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR) / 3]% long-ranged damage. Created 50% of the time on unsuccessful attempt. Hard Black Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR) / 2]% long-ranged damage. Created 25% of the time on unsuccessful attempt. Extremely Hard Black Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR)]% long-ranged damage. Created 10% of the time on unsuccessful attempt. Black Mass: This item can be thrown at an enemy, causing Stomache ache status. Created 10% of the time on unsuccessful attempt. Mysterious Powder: This object can be eaten by a player, reducing Max HP by 2% for 5 minutes. Created 5% of the time on unsuccessful attempt. Special Pharmacy A = (Caster's INT) + (Caster's DEX / 2) + (Caster's LUK) + (Caster's Job Level) + Random number between (30 ~ 150) + (Caster's Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) B = Special Pharmacy level specific value + Difficulty. If the value of A is 400+ higher than B, Maximum number of potions will be created. If the value of A is 300+ higher than B, [Maximum number of potions creatable - 3] will be created. If the value of A is 100+ higher than B, [Maximum number of potions creatable - 4] will be created. If the value of A is 1+ higher than B, [Maximum number of potions creatable - 5] will be created. If the value of A is lower than B, [Maximum number of potions creatable - 6] will be created. Spore Explosion ATK [{( Skill Level x 100 ) + ( 200 + Caster's INT ) x Caster's Base Level / 100 }] % Thorn Trap Damage: 100+200 * skill lvl + caster's INT Thorn Wall ATK [ 100 + (Skill Level x 10)] % Rune Knight Death Bound (500 + 100 * Skill Level) % Caster takes 30% of the amplified damage. Attacker takes 70% of the amplified damage. Dragon Breath {(Current HP * 0.013) + (MaxSP * 0.16) } * (Skill Level) * (Base Level)/100 * Element (Fire) * Dragon Training Dragon Training ATK when using spear is increased by (Spear Mastery Skill Level x 10). Enchant Blade [(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT Hundred Spear] (600 + 40 * Skill Level) % Ignition Break 3x3 AoE: (200 + 200 * Skill Level) % 7x7 AoE: (200 * Skill Level) % 11 x 11 AoE: (100 + 100 * Skill Level) % If endowed with fire: Skill Modifier * (Skill Level x 100) % Phantom Thrust ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster's Base Level / 150] % Storm Blast ATK [{Rune Mastery Skill Level + (Caster's INT / 4)} x 100] % Sonic Wave ATK {((Skill Level + 5) x 100) x (1 + [(Caster's Base Level - 100) / 200])} % Wind Cutter ATK { ((Skill Level + 2) x 50) x Base Level / 100} % Guillotine Cross Counter Slash ATK [{(Skill Level x 100) + 300}]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]% Cross Impact ATK (1150 + 50 * Skill Level) % Cross Ripper Slasher ATK (160 + 40 * Skill Level) % Guillotine Cross Poison: Oblivion Curse Needs formula Guillotine Cross Poison: Leech End Damage per second: {Target VIT x (New Poison Research Skill Level * 3)} + (Target HP/100) New Poison Research - Brewing formula New Poison Research (%) + (Dex/30 + Luk/10 + Job Level/10)% = Success Rate Up to 100 of each Stat will be included in the calculation. Minimum of 5% up to a Maximum of 18% increase in brewing success chance from Stats and Job Level. Rolling Cutter ATK (100 + 20 * Skill Level) % Weapon Crush Success chance: 5 + (5 * Skill Level) + (Dex Difference / 5) % Duration: Player = 60 second + (Skill Level x 15) second + {(Caster's DEX - Target's DEX) x 1} second. Monster = 60 seconds + (Skill Level x 30) second + {(Caster's DEX - Target's DEX) x 0.5} second. Ranger Aimed Bolt [(200 + 20 * Skill Level) * Base Level / 100] % Arrow Storm [(200 + 50 * Skill Level) * Base Level / 100] % Bomb Cluster Skill Modifier + [ { (Skill Level x Caster's DEX) + (INT x 5) } x (1.5 + (Caster's Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 } Fire Trap ( Base Level*2 + [ Base Level/50 + 3]*dex + 300)*Skill level + 5*INT + Trap Research bonus + Atk Ice Trap ( Base Level*2 + [ Base Level/50 + 3]*dex + 300)*Skill level + 5*INT + Trap Research bonus + Atk Warg Bite (100 + 50 * Skill Level) % Warg Strike (120 * Skill Level) % Mechanic Arm Cannon Requires formula Axe Boomerang ATK {([(160 + 40 * Skill Level) + Axe Weight] * Base Level / 100) x Caster's Base Level / 100} % Axe Tornado ATK [{( Skill Level x 100 ) + 200 + Caster's VIT } x Caster's Base Level / 100 ] % Flame Launcher ATK [{( Skill Level x 300 ) + 300 } x Caster's Base Level / 150 ] % Ice Launcher ATK [{( Skill Level x 300 ) + 300 } x Caster's Base Level / 150 ] % Knuckle Boost ATK [ { ( Skill Level x 100 ) + 200 + (Caster's DEX) } x Caster's Base Level / 120 ] % Pile Bunker ATK (150 + 50 * Skill Level) Success Chance: (5 + 15 * Skill Level) % Power Swing ATK [(180 + 20 * Skill Level) + [( Caster's STR + DEX ) x Caster's Base Level / 100] Suicidal Destruction (Current SP + total VIT) * 20 * Skill Level/3 * Base Level/100 +Current HP - Target's Total DEF Vulcan Arm ATK [{( Skill Level x 70 ) + Caster's DEX } x Caster's Base Level / 120 ] % Arch Bishop Adoramus MATK = [{(Skill Level x 100 ) + 500 } x Caster's Base Level /100 ] % Coluseo Heal - Same as heal pre-balance ( [(Base Level + INT) / 5] * 30 ) * (Heal Level / 10) * (1 + (Modifiers / 100)) + MATK Clearance (30 + 10 * Skill level) % Duple Light ATK Portion: (100 + 10 * Skill Level) % MATK Portion: (200 + 20 * Skill Level) % Judex MATK = [ { (Skill Level x 20 ) + 300 } x Caster's BaseLV / 100 ] % Lauda Agnus (30 + 5 * Skill Level) % Lauda Ramus (30 + 5 * Skill Level) % Oratio (40 + 5 * Skill Level) % Silentium ( Requires formula ) Link to comment Share on other sites More sharing options...
Winz Posted April 2, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted April 2, 2012 hmm, sorry, but I got a player, Ranger with Arrow Storm, his damage was over 140k -.- Link to comment Share on other sites More sharing options...
simplemhan Posted April 3, 2012 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 308 Reputation: 3 Joined: 12/18/11 Last Seen: March 4, 2014 Share Posted April 3, 2012 where can i find this in rathena svn, cause i need to change something. Link to comment Share on other sites More sharing options...
ozzey Posted June 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 05/07/12 Last Seen: February 22, 2014 Share Posted June 18, 2012 I hope rathena team will implemented this formula soon i can't wait Link to comment Share on other sites More sharing options...
Euphy Posted January 28, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted January 28, 2014 This was completed by @Aleos in 0f7ecd0. Link to comment Share on other sites More sharing options...
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