Maki Posted December 4, 2011 Posted December 4, 2011 GodLesZ Followed by r39 - source of this? if( diff >= -10 && diff <= -3 ) boost = 100 + (( -diff * 5 ) - 15 ); As seen by RODE-R Testing current implementation: Player = 50, Mob = 53, diff = -3boost = 100 + (( -(-3) * 5 ) - 15 ); boost = 100 + (( 3 * 5 ) - 15 ); boost = 100 + (15 - 15 ); boost = 100 + 0; boost = 100; But Doddler says, on a difference of 3, the mob should give +5%, not on >= 4. Also, we have "diff <= -10 == 40%", but doddler says <= -16. Who is wrong? Quote
Maki Posted December 4, 2011 Author Posted December 4, 2011 Ind Hum we gotta figure which one is correct, I've followed this chart I found on doddler wiki where -3 would give 105% boost, and "<- 10" 40% btw I didn't know drop rates were affected by this too, I wrote just for exp Quote
Maki Posted December 4, 2011 Author Posted December 4, 2011 GodLesZ Hum we gotta figure which one is correct, I've followed this chart I found on doddler wiki [...] where -3 would give 105% boost, and "<- 10" 40% btw I didn't know drop rates were affected by this too, I wrote just for exp This seems to be up2date: Experience changes @ iRO wiki (Note that MvPs wont be affected) As for the Drops, i'll quote Doddler This chart only applies to iRO, which uses adjusted settings for drop rates. However, as of May 2011, iRO has removed all drop penalties for all level ranges. It is unknown if any drop penalties will be re-added at a later date. Also iRO confirmed it: Drop System Quote
Maki Posted December 4, 2011 Author Posted December 4, 2011 Ind So the Orc chart is outdated or just on iRO it is different? (e.g. kRO uses the orc chart values)? I'm a bit sleepy sorry if you made it clear Quote
Maki Posted December 4, 2011 Author Posted December 4, 2011 GodLesZ Damn i forgott about iRO and kRO differences. Weill, we should wait for some feedback from kRO testers. I dont know, only searching on google =/ Quote
Maki Posted December 4, 2011 Author Posted December 4, 2011 jTynne kRO still has penalties for the level difference for drops so far as I'm aware, however, iRO did away with that, as it prevented high level players from getting cards and such at the normal rate from lower level monsters. Quote
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