Jump to content

Experience and Drop Adjustment


Maki

Recommended Posts


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

GodLesZ

Followed by r39 - source of this?

if( diff >= -10 && diff <= -3 )
boost = 100 + (( -diff * 5 ) - 15 );

As seen by RODE-R

Testing current implementation:

Player = 50, Mob = 53, diff = -3

boost = 100 + (( -(-3) * 5 ) - 15 );

boost = 100 + (( 3 * 5 ) - 15 );

boost = 100 + (15 - 15 );

boost = 100 + 0;

boost = 100;

But Doddler says, on a difference of 3, the mob should give +5%, not on >= 4.

Also, we have "diff <= -10 == 40%", but doddler says <= -16.

Who is wrong? blink.png

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

Ind

Hum we gotta figure which one is correct, I've followed this chart I found on doddler wiki

Lvdiff.png

where -3 would give 105% boost, and "<- 10" 40%

btw I didn't know drop rates were affected by this too, I wrote just for exp

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

GodLesZ

Hum we gotta figure which one is correct, I've followed this chart I found on doddler wiki

[...]

where -3 would give 105% boost, and "<- 10" 40%

btw I didn't know drop rates were affected by this too, I wrote just for exp

This seems to be up2date: Experience changes @ iRO wiki

(Note that MvPs wont be affected)

As for the Drops, i'll quote Doddler tongue.png

This chart only applies to iRO, which uses adjusted settings for drop rates. However, as of May 2011, iRO has removed all drop penalties for all level ranges. It is unknown if any drop penalties will be re-added at a later date.

Also iRO confirmed it: Drop System

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

Ind

So the Orc chart is outdated or just on iRO it is different? (e.g. kRO uses the orc chart values)? I'm a bit sleepy sorry if you made it clear

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

GodLesZ

Damn i forgott about iRO and kRO differences.

Weill, we should wait for some feedback from kRO testers. I dont know, only searching on google =/

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  146
  • Topics Per Day:  0.03
  • Content Count:  1195
  • Reputation:   467
  • Joined:  11/15/11
  • Last Seen:  

jTynne

kRO still has penalties for the level difference for drops so far as I'm aware, however, iRO did away with that, as it prevented high level players from getting cards and such at the normal rate from lower level monsters.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...