manabeast Posted December 4, 2011 Posted December 4, 2011 (edited) ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{bonus2 bSubRace,RC_DemiHuman,20;},{},{} { bonus2 bSubRace,RC_DemiHuman,20; } +1 will become 21% +2 will become 22% +3 will become 23% +4 will become 24% +5 will become 25% +6 will become 26% +7 will become 27% +8 will become 28% +9 will become 29% +10 will become 30% how to make the item bonus can increase on every success refine? Edited May 25, 2012 by manabeast Quote
0 QQfoolsorellina Posted December 4, 2011 Posted December 4, 2011 bonus2 bSubRace,RC_DemiHuman,20+getrefine(); Quote
0 manabeast Posted December 4, 2011 Author Posted December 4, 2011 Refineable,View,{ bonus2 bSubRace,RC_DemiHuman,20+getrefine(); },{},{} < just like that? oh thank you ^^ Quote
Question
manabeast
ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{bonus2 bSubRace,RC_DemiHuman,20;},{},{}
{ bonus2 bSubRace,RC_DemiHuman,20; }
+1 will become 21%
+2 will become 22%
+3 will become 23%
+4 will become 24%
+5 will become 25%
+6 will become 26%
+7 will become 27%
+8 will become 28%
+9 will become 29%
+10 will become 30%
how to make the item bonus can increase on every success refine?
Edited by manabeast2 answers to this question
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