Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Share Posted November 25, 2011 Hello guys..do someone know's how to fix this error..ive already read other tut/guide for this but still i cant fix it here the error ive got please help me with this thing Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 have you tried setting to localhost first to see offline testing works for you? Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 yess...but now im trying to test it ONLINE can you help me guyss? Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 show us your char_athena, map_athena files Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 (edited) my char_athena // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: ragnarok passwd: ragnarok // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! server_name: eAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 27.110.204.142 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 27.110.204.142 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Option to force a player to create an e-mail. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: // - Create at least 1 character // - Select 1 character // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game // So, default is 0, because administrator must explain to their players before to activate this option. email_creation: 0 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Minimum GM level that is allowed to bypass the server limit of users. gm_allow_level: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Character server flatfile database char_txt: save/athena.txt // Friends list flatfile database friends_txt: save/friends.txt // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 5000000 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Log Filename char_log_filename: log/char.log // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //NOTE: The following online listing options are only for TXT servers. // Filename of the file which receives the online players list in text online_txt_filename: online.txt // Filename of the file which receives the online players list, but in html version online_html_filename: online.html // Choose how to display online players. // (sorting operation with a lot of online players can take time on a slow computer) // 0: no sorting (default) // 1: by alphabetical order of their name // 2: by number of their zenys // 3: by their base level // 4: by their job (and job level inside the same job) // 5: by alphabetical order of their actual map location online_sorting_option: 0 // Choose which columns that you want display in the online files. Do the addition of these values: // (if value is 0, no file is done) // 1: name (just the name, no function like 'GM') // 2: job // 4: levels // 8: map name // 16: mapname and coordonates // 32: zenys // 64: name (with 'GM' if the player is a GM) // default value: 1 (only name) online_display_option: 1 // minimum GM level to display 'GM' when we want to display it (default: 1) online_gm_display_min_level: 20 // refresh time (in sec) of the html file in the explorer (default 20) online_refresh_html: 20 import: conf/import/char_conf.txt my map_athena // ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- //eAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: ragnarok passwd: ragnarok // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 27.110.204.142 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 27.110.204.142 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should the map data be read from? map_cache_file: db/map_cache.dat //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt // Scripts import: npc/scripts_main.conf // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt Edited November 25, 2011 by Brian [codebox] Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 set those back to default, the other config you have is okay Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 Port Foward is the answer Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 @Judas like i said im trying to make it ONLINE not OFFLINE sir.. 127.0.0.1 is for LAN playing am i Right? @China how am i going to do that? Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 (edited) yea port foward is the way to go. The config i suggested just makes the connection successful, but probably another problem will be outgoing ip. Yea i know ur trying to make it online, those lines I said you to fix don't really affect the wan part, the other's do though. Portforward if you have router. You have to forward ports 6900,5121, 6121 http://portforward.com/english/routers/port_forwarding/routerindex.htm You can search for your router there, and click Ragnarok Online and follow the guide Edited November 25, 2011 by Judas Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 You should contact your technician ( if you have one ) .or Go ask google how to port forward. It can help you Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 ow im not using a ROUTER.... ow im not using a ROUTER.... im not using a ROUTER...............can you teach me how to fix this?? to make my friends play? sorry very noob here Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 oh then what are you using then? Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 Then your screwed. Try using hamachi ? It can help you if you dont have any router . but It sucks though you need people to download the "HAMACHI" just to get into the server. Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 a broadband with no router/./so sir how am i going to fix this now? Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 use hamachi. its simple. Go to google and download hamachi once it is installed make a network for ex:user esquilla13 pass 12345 then the IP will be given to you by hamachi use them and put those @ char_eathena.conf and map_eathena.conf Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 yea i would follow china advice, not really sure what you can do with wireless with no router 1 Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 one more thing after that HAMICHI thing ...what files should be given to my friends for them to play my server *DATA FOLDER w/ clientinfo.xml? Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 yeah, and make them install the hamachi too . and tell them to connect to your network. Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 yea data folder with the clientinfo.xml. You also have to tell them to download hamachi and join ur network with the name and password Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 ill try this tnx guys Quote Link to comment Share on other sites More sharing options...
China Posted November 25, 2011 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 152 Reputation: 4 Joined: 11/25/11 Last Seen: June 7, 2023 Share Posted November 25, 2011 Sure, just contact us here if you need help Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 it worked it worked Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 if that worked, you may want to try to use comodo easy vpn. It's better/faster than hamachi, and hamachi tends to have installation issues for some people. But it's up to you. Glad it works! Quote Link to comment Share on other sites More sharing options...
Esdeath Posted November 25, 2011 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Author Share Posted November 25, 2011 what is that comodo VPN sir?link? Quote Link to comment Share on other sites More sharing options...
Judas Posted November 25, 2011 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted November 25, 2011 (edited) functions the same way as hamachi, i like it more because the gui, and its speed is much better, or that's what I experienced with online fighting games i've played with it. http://www.comodo.co.../vpn-access.php so you create a group, and invite people to join, or give them the pass/group to enter in. If you do follow with comodo, remember to uninstall hamachi and restart your computer to avoid confflicts Edited November 25, 2011 by Judas Quote Link to comment Share on other sites More sharing options...
xtianresente Posted August 12, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 08/08/12 Last Seen: August 15, 2012 Share Posted August 12, 2012 is there any other things to do? after changing the IPs in map_athena.conf and char_athena.conf? im trying to use HAMACHI. Thank you Quote Link to comment Share on other sites More sharing options...
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Esdeath
Hello guys..do someone know's how to fix this error..ive already read other tut/guide for this but still i cant fix it
here the error ive got please help me with this thing
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