1 zigk Posted yesterday at 02:36 AM Posted yesterday at 02:36 AM (edited) It's kind of like this. mapname,Y,X,Direction script NPCname NPClook,{ mes "[Donation Manager]"; mes "Welcome to the Donation Ticket Shop!"; mes "note : $1 = 1 Donation Ticket"; close3; swith(select("open the shop:Cancel")){ case 1: callshop "barters shop name"; end; case 2: end; } } Edited yesterday at 02:38 AM by zigk Quote
0 Kaido Posted Tuesday at 01:13 PM Author Posted Tuesday at 01:13 PM 13 hours ago, Kakaroto said: Uses bartershop feature yea but u cant add text in barters Quote
0 Kaido Posted yesterday at 02:45 PM Author Posted yesterday at 02:45 PM 12 hours ago, zigk said: It's kind of like this. mapname,Y,X,Direction script NPCname NPClook,{ mes "[Donation Manager]"; mes "Welcome to the Donation Ticket Shop!"; mes "note : $1 = 1 Donation Ticket"; close3; swith(select("open the shop:Cancel")){ case 1: callshop "barters shop name"; end; case 2: end; } } prontera,190,130,7 script Guild Pack 100,{ mes "[Donation Manager]"; mes "Welcome to the Donation Ticket Shop!"; mes "note : $1 = 1 Donation Ticket"; callshop "Guild_Pack"; } Thanks man Quote
0 Jinun Posted 6 hours ago Posted 6 hours ago (edited) //= Item shop selling Valkyrie gear for Proof of Donation Ticket. //============================================================ prontera,150,150,4 itemshop Valkyrie_Gear_Shop 115,7179,2357:1,2524:1,2421:1,5171:1 You can use this like this. OR Like this prontera,155,185,4 script Valkyrie_Gear_Shop 115,{ mes "[Valkyrie Gear Merchant]"; mes "Welcome! I trade powerful Valkyrie gear for Proofs of Donation."; next; // Call the floating itemshop by its unique name callshop "Valkyrie_Gear_Shop_Data", 1; end; } // Floating itemshop definition (invisible, holds the items and currency) - itemshop Valkyrie_Gear_Shop_Data -1,7179,2357:1,2524:1,2421:1,5171:1 Edited 6 hours ago by Jinun Quote
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