Mice Posted June 18 Posted June 18 View File MVP Tombstone Shows Boss Sprite and Name! Since someone is claiming that they are the only one who has the right to come up with this idea, and it's become an issue - to be honest, I didn't know that something like this had already been released here. So, I've decided to share this work for free so that everyone can benefit from it. Just to clarify: this is entirely my own work. I didn’t copy any code from the person claiming they are the only one entitled to ideas like this. As for the monster GRF, I manually edited each one to extract only the dead sprite actions. Whenever an MVP dies on the map, a tombstone will appear at the spot where it died — but instead of just saying "Tomb", it now shows the MVP’s name like **"Phreeoni"**, **"Baphomet"**, or **"Ifrit"** Instantly see which MVP was killed Great for MVP hunters and competitive players Makes the game world feel more immersive Works with any MVP across the server Example: When **Phreeoni** is defeated, a tombstone labeled **"Phreeoni"** appears where it died — no more guessing! Submitter Mice Submitted 06/18/25 Category Source Modifications Video https://youtu.be/RUD2VJigr88 Content Author xJayx - A.K.A. Mice 1 Quote
StiveRO Posted Saturday at 06:16 AM Posted Saturday at 06:16 AM And if it's a boss ID other than the one you made, what would it be like? Quote
Mice Posted Saturday at 06:24 AM Author Posted Saturday at 06:24 AM 8 minutes ago, StiveRO said: And if it's a boss ID other than the one you made, what would it be like? You can add this, but please note that it's already supported for all MVPs that use the tomb feature up to Renewal. It will appear as a normal tombstone, but if you have a sprite for a custom monster's dead action, you can add it to the source. The format is: {mvpID, NPCSpriteID}. Quote
StiveRO Posted Saturday at 06:39 AM Posted Saturday at 06:39 AM 15 minutes ago, Mice said: You can add this, but please note that it's already supported for all MVPs that use the tomb feature up to Renewal. It will appear as a normal tombstone, but if you have a sprite for a custom monster's dead action, you can add it to the source. The format is: {mvpID, NPCSpriteID}. Oh, so if the boss ID is not found, it will become a normal gravestone, right? Thank you very much for this new idea. Quote
Mice Posted Saturday at 07:48 AM Author Posted Saturday at 07:48 AM 1 hour ago, StiveRO said: It's not support on exe2025 ? Yes, that's supported by the 2025 EXE, as long as you correctly install the DeadSprite NPC IDs. To verify if you've installed them properly, use the @disguise command with the custom NPC ID you created. Quote
StiveRO Posted Saturday at 08:22 AM Posted Saturday at 08:22 AM 30 minutes ago, Mice said: Yes, that's supported by the 2025 EXE, as long as you correctly install the DeadSprite NPC IDs. To verify if you've installed them properly, use the @disguise command with the custom NPC ID you created. Yeah... i think i forget add some data in readme. Thank you. Quote
imat1 Posted Monday at 09:10 AM Posted Monday at 09:10 AM Thanks for this! It's working with the latest rathena! It's just missing a few boss sprites. baphomet 1039 fallen bishop 1871 egnigem cenia 1658 Quote
Louis T Steinhil Posted Monday at 11:22 AM Posted Monday at 11:22 AM The nightmare amon ra sprite is corrupted also. Quote
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