darkdrey Posted February 23 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 02/01/19 Last Seen: March 22 Share Posted February 23 Hey, everyone! I`m using the most up-to-date rAthena emulator from GitHub. Client: 2022-04-06 Mode: Pre-renewal Both `SN_SHARPSHOOTING` and `MA_SHARPSHOOTING` are set with the `Critical: true` flag in the `skill_db.yml` file. I didn't change anything in `battle.cpp` or `battle.hpp`. This is with 4 Critical Spoiler And this is with 104 Critical Spoiler 104 Crticial with 3 Paper Cards Spoiler Thank you very much for your help! Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted February 26 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 899 Reputation: 248 Joined: 01/30/13 Last Seen: 20 hours ago Share Posted February 26 Sharp Shooting is a special case. It just deals fake critical damage, which only ignores DEF/FLEE but does not actually count as critical damage. So it neither deals max damage nor is increased by "The Paper" card. Try to test against a monster with very high DEF or FLEE, there you will see the difference. This is official behavior. Quote Link to comment Share on other sites More sharing options...
0 mir0ma Posted 5 hours ago Group: Members Topic Count: 1 Topics Per Day: 0.05 Content Count: 5 Reputation: 0 Joined: 05/03/25 Last Seen: 5 hours ago Share Posted 5 hours ago On 2/26/2025 at 12:51 PM, Playtester said: Sharp Shooting is a special case. It just deals fake critical damage, which only ignores DEF/FLEE but does not actually count as critical damage. So it neither deals max damage nor is increased by "The Paper" card. Try to test against a monster with very high DEF or FLEE, there you will see the difference. This is official behavior. Hello, I’m with the same "problem", tested against monsters with def/ flee high and no change using the Paper Card, I entered a server that seems to have the oldest emulator and I can easily notice the difference using Paper Card and not using. If so, is there any way to return functionality as in the old emulators? Quote Link to comment Share on other sites More sharing options...
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darkdrey
Hey, everyone!
I`m using the most up-to-date rAthena emulator from GitHub.
Client: 2022-04-06
Mode: Pre-renewal
Both `SN_SHARPSHOOTING` and `MA_SHARPSHOOTING` are set with the `Critical: true` flag in the `skill_db.yml` file.
I didn't change anything in `battle.cpp` or `battle.hpp`.
This is with 4 Critical
And this is with 104 Critical
104 Crticial with 3 Paper Cards
Thank you very much for your help!
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