Hyroshima Posted October 14, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Share Posted October 14, 2024 Allows you to send private messages to a player (char_id), you can use the char_id or a title as the sender. /** [Hyroshima] * whisper <CHAR_ID_TARGET>,<MESSAGE>,<CHAR_ID_SENDER/TITLE>}; * @return: 0 success, 1 target not found, 2 sender not found. **/ BUILDIN_FUNC(whisper){ map_session_data *ssd,*tsd; char message[70] = {0}; char wisp_title[NAME_LENGTH] = {0}; uint8 len = strlen(script_getstr(st,3)); if(!script_charid2sd(2,tsd)) { //Target not found / offline script_pushint(st,1); return SCRIPT_CMD_SUCCESS; } if(atoi(script_getstr(st,4))) { if(!script_charid2sd(4,ssd)) { //Sender not found. / offline script_pushint(st,2); return SCRIPT_CMD_SUCCESS; } else safestrncpy(wisp_title,ssd->status.name,NAME_LENGTH); } else safestrncpy(wisp_title,script_getstr(st,4),NAME_LENGTH); script_pushint(st,0); safestrncpy(message,script_getstr(st,3),len); clif_wis_message(tsd,wisp_title,message,len,0); return SCRIPT_CMD_SUCCESS; } BUILDIN_DEF(whisper, "is?"), //Hyroshima Example: *whisper 150001,"message test","Tester"; *whisper(150001,"message test",150002; A member had asked me if I would do it, I ended up doing it but then he had replied that he had already done it, so I am making available what I did. 1 1 Quote Link to comment Share on other sites More sharing options...
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