This skip is credit to the owner in the skip. But I tried it and it was very good. I like it very much. But there is a problem.
1. Can't walk far away, the distance should be about 3 squares. Too far away, I will stand still.
2. When entering the warp, I can't enter the warp after changing the map.
3. Want to change the rent to cash or zeny.
4. Can set the rent time.
I hope someone will be kind enough to fill me in. Thank you.
case 1: //Lord Knight Seyren
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ä¿à»ç¹ÊÔè§·ÕèÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹ÊÔè§·ÕèÁÕ¾ÅѧÂÔè§ãËèà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡æÍÂèÒ§àÃÒ¨Ðà¢éÒ㨠à»ç¹¢ØÁ¾ÅѧÍѹàÃèÒÃé͹¢Í§Á¹ØÉÂì";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Fire ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Lord Knight Seyren",1646,10000000;
close;
case 2:
close;
}
case 2: //Sniper Shecil
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÅÁà»ç¹Ë¹Öè§ã¹ 4 ¸ÒµØËÅѡ㹸ÃÃÁªÒµÔ·ÕèÊǧÒÁ¡ÇèÒ·Ø¡¸ÒµØ à»ç¹ÊÑÅѡɳì¢Í§¤ÇÒÁÇèͧäÇáÅÐÍÒÃÁ³ì¼è͹¤ÅÒ à»ç¹¸ÒµØ·ÕèÁÕ¤ÇÒÁ§´§ÒÁ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Wind ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Sniper Shecil",1650,10000000;
close;
case 2:
close;
}
case 3: //Ktullanux
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¹éÓà»ç¹¾ÅѧÍѹÂÔè§ãËè·Õèà¤Õ§¤Ùè·Ø¡¼Ù餹ÁÒà»ç¹àÇÅÒªéÒ¹Ò¹ËÅÒªÑèÇÍÒÂØ¤¹ à»ç¹¾Åѧ¸ÃÃÁªÒµÔ·ÕèÊǧÒÁÁÒ¡ÁÒÂà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒ¨ÐÃѺäËÇ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Water ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Ktullanux",1779,10000000;
close;
case 2:
close;
}
case 4: //Master Smith Harward
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "´Ô¹à»ç¹¸ÒµØ¸ÃÃÁªÒµÔ·ÕèÂÔè§ãËèäÁèá¾é¸ÒµØÍ×è¹æ à»ç¹ÊÑÅѡɳì¢Í§¡ÒáèÍ¡Óà¹Ô´áÅФÇÒÁà¢éÁá¢ç§·Õèá½§ä»´éǤÇÒÁ¹ØèÁ¹ÇÅ áÅÐàµçÁä»´éǤÇÒÁʧº";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Earth ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Master Smith Harward",1648,10000000;
close;
case 2:
close;
}
case 5: //Nidhoggr's Shadow
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "à§Òà»ç¹ÊÑÅѡɳì¢Í§¤ÇÒÁÁ×´ à»ç¹ÊÔè§·ÕèäÁèÁÕÁ¹ØÉÂ줹ã´Ë¹Õä´é¾é¹ áÅÐà»ç¹ÊÔè§·ÕèÁ¹ØÉÂì¹éͤ¹¨Ðà¢éÒ㨠ËÒ¡à»Ô´ã¨ÂÍÁÃѺÍÂèÒ§¾Í´Õ ¤ÇÒÁÁ×´ÂèÍÁà»ç¹¡ÓÅѧãËé¼Ùé¹Ñé¹ä´é";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Shadow ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Nidhoggr's Shadow",2022,10000000;
close;
case 2:
close;
}
case 6: //High Priest Magaleta
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¤ÇÒÁÈÑ¡´ÔÊÔ·¸ÔìáÅÐáʧÊÇèÒ§à»ç¹¢Í§¤Ùè¡Ñ¹ ÊÑÁ¼ÑÊä´é¶Ö§¾ÅѧÍѹ§´§ÒÁ¢Í§¡ÒÃÃÑ¡ÉÒàÂÕÂÇÂÒáÅФÇÒÁʧºã¨ä´éËÒ¡¤Ø³»ÃÒö¹Ò";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Holy ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "High Priest Magaleta",1649,10000000;
close;
case 2:
close;
}
case 7: //Dark Lord
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "àÃ×èͧÃÒÇáÅеӹҹ¢Í§¤ÇÒÁÍÁµÐÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹Ë¹Öè§ã¹ÂÍ´»ÃÒö¹Ò¢Í§Á¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒáÅÐÍÕ¡ËÅÒÂæ¤¹";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Undead ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Dark Lord",1272,10000000;
close;
case 2:
close;
}
case 8: //High Wizard Katrinn
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÇÔÒ³ÍÂÙè¤Ùè¡ÑºàÃ×èͧÅÖ¡ÅѺ ÊÑÁ¼ÑÊÊÔè§ÅÖ¡ÅѺ㹻ÃÔÁÒ³·ÕèàËÁÒÐÊÁ¨Ðà»ç¹¾ÅѧãËé¡Ñº¤Ø³ä´éäÁèá¾éÂÒ´ÕÃÒ¤Òá¾§áÁéáµè¹éÍÂ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Spiritual ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "High Wizard Katrinn",1651,10000000;
close;
case 2:
close;
}
case 9: //Assasin Cross Eremes
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÂÒ¾ÔÉÁÕËÅѧ°Ò¹ã¹»ÃÐÇѵÔÊÒʵÃìÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹·Ñé§ÊÔè§·ÕèãË館³ÅÐâ·É¡ÑºÁ¹ØÉÂìÁÒ¡ÁÒ à»ç¹ä´é·Ñé§·Ò§àÅ×Í¡·Õè§´§ÒÁ·ÕèÊØ´ áÅзҧàÅ×Í¡·ÕèÂèÓáÂè·ÕèÊØ´";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Piosion ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Assasin Cross Eremes",1647,10000000;
close;
case 2:
close;
}
case 10: //RSX-0806
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¤ÇÒÁ»¡µÔà»ç¹ÊÔè§·ÕèÁ¹ØÉÂìà¡ÅÕ´·ÕèÊØ´ áÅлÃÒö¹Ò·ÕèÊØ´ à»ç¹¾Åѧ·ÕèáÁé¨ÐàÃÕº§èÒ áµè¡çªèÒ§Âҡ㹡Ò÷ӤÒÁà¢éÒã¨ÍÂèÒ§ÅÖ¡«Ö駡ѺÁѹ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Natural ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "RSX-0806",1623,10000000;
close;
Question
mingzamak
This skip is credit to the owner in the skip. But I tried it and it was very good. I like it very much. But there is a problem.
1. Can't walk far away, the distance should be about 3 squares. Too far away, I will stand still.
2. When entering the warp, I can't enter the warp after changing the map.
3. Want to change the rent to cash or zeny.
4. Can set the rent time.
I hope someone will be kind enough to fill me in. Thank you.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NPC - Elemental Master: AI Summon for Helping Player //
// NPC - Elemental Master: ÁË¡ÃÃÁ¡ÃЪҡ¤Í AI ÁÒªèÇÂàÃÒà¡çºàÅàÇÅ //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Written By HIME_meaw //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//=-=-=-=-=-=-=-=-=-=-=-=-=-=Ver 1.04=-=-=-=-=-=-=-=-=-=-=-=-=-= //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// V.1.00
// - àÃÔèÁà¢Õ¹ʤÃÔ»µì à·Êà¾×èÍËÒºÑê¡áÅÐàµÃÕÂÁá¡éä¢
// V. 1.01
// - á¡éä¢Êèǹ¢Í§µÑÇàÅ×Í¡ãËÁè ãªéà»ç¹ Switch-Select á·¹àÁ¹Ù»¡µÔ
// V.1.02
// - á¡é Script ÊÕ·Õ躡¾ÃèÍÁ
// - á¡éºÑê¡àÁ¹ÙäÁèËÒÂàÇÅÒ¡´ÅÒ¡¤Í AI ÍÍ¡ÁÒ
// V.1.04
// - á¡é Code ºÒ§Êèǹ·Õè·ÓãËéµÔ´ºÑê¡
// - á¡é Script ÊÕãËÁè
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// For : Eathena Svn 12000+ / ÃͧÃѺÁ͹㹠Nydhorgg ´éÇÂÂÔè§´Õ //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// áçºÑ¹´ÒÅ㨠:
// ¤¹à¢Õ¹ʤÃÔ»µì¢Õéà¡Õ¨à¡çºàÅàÇŤèÐ ÍÂÒ¡ä´éÅÙ¡¹éͧÁÒªèǵÕẺºÍÊÁ͹ÊàµÍÃì àÅÂà¢Õ¹ʤÃÔ»ì¢Öé¹ÁÒ
// àÍÒäÇé·ÓÍÐäà :
// äÇé·ÓãËéà«Ô¿áŤ¤èÐ(ÅéÍàÅ蹤èÐ) à¹×èͧ¨Ò¡àÃÕ¡µÑÇà´ÔÁæ«éÓæÍÍ¡ÁÒä´é àÍÒä»à´Ô¹¡èÍÁçͺã¹áÁ»áçæàÅè¹ä´é¤èÐ
// áµè¨ÃÔ§æ à»éÒËÁÒÂËÅѧ¤×Íãªé AI ·ÕèÍØµÊèÒËìÅÒ¡¤ÍÍÍ¡ÁÒ ¨Ò¡Ê¤ÃÔ»µìÁÒªèÇÂà¡çºàÅàÇÅÁÒ¡¡ÇèÒ¤èÐ
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Element - NPC ·Õè¨ÐÅÒ¡¤ÍÍÍ¡ÁÒàÁ×èÍàÅ×Í¡ Property ¹Ñ鹿
// Fire - Lord Knight Seyren
// Wind - Sniper Shecil
// Water - Ktullanux
// Earth - Master Smith Harward
// Shadow - Nidhoggr's Shadow
// Undead - Dark Lord
// Holy - High Priest Magaleta
// Spiritual - High Wizard Katrinn
// Poision - Assasin Cross Eremes
// Normal - RSX-0806
// - NPC ·ÕèÅÒ¡ÍÍ¡ÁÒ á¡µÒÁÃкº¸ÒµØã¹à¡Á¹Ð¤Ð ã¤ÃÍÂÒ¡á¡éä»á¡éàÍÒàͧ¤èÐ
// ·Ñé§ËÁ´¨Ðà»ç¹ºÍÊ MVP ¢Í§à¡Á ·ÓãËé¾Åѧ¤ÇÒÁà¡ÃÕ¹áÅФÇÒÁÍÖ´Ê٧˹èÍÂ
// Êèǹ·ÕèÁ͹à¡Ô¹¤ÃÖè§à»ç¹ MVP ã¹ Lhz. Dun03 Áѹà¡Ô´¨Ò¡¤ÇÒÁªÍºÊèǹµÑǢͧ
// ¤¹à¢Õ¹¤èÐ ¨ÃÔ§æ ÁÕ MVP ·Õèà¡è§¡ÇèÒÍÂÙè áµè¤¹à¢Õ¹ªÍºàÅÂÍѴŧä»ãËé¤ÃºÍÐÅÐ
// - ª×èÍ NPC áÅÐÃÙ»á¡éä´éµÒÁʺÒ äÁè¡ÃзºÊ¤ÃÔ»Í×è¹á¹è¹Í¹ äÁèÁÕàª×èÍÁ¢éÒÁʤÃÔ»
/ - NPC µÑǹÕé¡ÃЪҡ¤Í AI ÍÍ¡ÁÒ¿ÃÕ¤èÐ ¶éÒàÍÒä»ãªé à¾ÔèÁ¤èÒºÃÔ¡ÒôéÇ¡ç´Õ¹Ð¤Ð
// - "ËéÒÁ" àÍÒà¤Ã´ÔµÍÍ¡¤èÐ ã¤ÃàÍÒà¤Ã´ÔµÍÍ¡ÍÂèÒä´é¼Ø´ä´éà¡Ô´ ·ÓÍÐäÃãËéÅèÁËÁ´
// - NPC µÑǹÕé¡ÃЪҡ¤Í AI ÍÍ¡ÁÒ¿ÃÕ¤èÐ ¶éÒàÍÒä»ãªé à¾ÔèÁ¤èÒºÃÔ¡ÒôéÇ¡ç´Õ¹Ð¤Ð
// -=-=-=-=-=-=-=-=- ÊèǹÊÓËÃѺà¾ÔèÁ¤èÒºÃÔ¡Òà -=-=-=-=-=-=-=-=-
//ªØ´º¹¹Õé àÍÒä»ÇÒ§·Ñº¨Ø´·Õè¾ÔÁ¾ìÇèÒ // Paste Price àÅ [¡´ Ctrl+S ä´é]
//set @SumPrice,- ÃÒ¤Ò¤èÒºÃÔ¡Òà -;
//mes "[ ^3AA32CAnxerous^000000 ]";
//mes "©Ñ¹¤Ô´¤èÒºÃÔ¡ÒÃà»ç¹à§Ô¹ "+@SumPrice+" Zeny ¹Ð µ¡Å§äËÁ";
//menu "^FF0000•^000000 µ¡Å§",-,"^FF0000•^000000 äÁèÅÐ",cls;
//next;
//if(Zeny< @SumPrice) goto Nom;
//set Zeny,Zeny -@SumPrice;
//
//ªØ´ÅèÒ§¹Õé àÍÒä»ÇÒ§·Ñº¨Ø´·Õè¾ÔÁ¾ìÇèÒ //Paste Nom àÅ [¡´ Ctrl+S ä´é]
//Nom:
//mes "[ ^3AA32CAnxerous^000000 ]";
//mes "¤Ø³ÁÕà§Ô¹äÁè¾Í¹Õè¹Ò äÇ館³ÁÕà§Ô¹¾ÍàÁ×èÍäÃËè¤èÍ¡ÅѺÁÒãªéºÃÔ¡ÒáѺ©Ñ¹áÅéǡѹ";
//close;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
morocc.gat,144,101,5 script Anxerous 971,{
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÊÇÑÊ´Õ, ^80FF00"+strcharinfo(0)+"^000000 ©Ñ¹¤×Í˹Öè§ã¹ Elemental Master ·ÕèÊÒÁÒöàÃÕ¡ Guardian »ÃШӸҵصèÒ§æÁÒªèǧ¤Ø³ä´é";
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ʹ㨨ÐàÃÕ¡ Guardian ÁÒªèÇÂäËÁÅèÐ ?";
next;
menu "^FF0000•^000000 ʹã¨",-,"^FF0000•^000000 äÁèÅÐ",cls;
next;
// Paste Price
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ʹ㨠Guardian ¢Í§ Property ÍÐäÃÅÐ ?";
switch (select("^FF0000•^000000 ^FF6600Fire^000000 Property","^FF0000•^000000 ^9ACD32Wind^000000 Property","^FF0000•^000000 ^4876FFWater^000000 Property","^FF0000•^000000 ^8B5A2BEarth^000000 Property","^FF0000•^000000 ^5D478BShadow^000000 Property","^FF0000•^000000 ^FFC125Holy^000000 Property","^FF0000•^000000 ^8B1A1AUndead^000000 Property","^FF0000•^000000 ^9F79EESpiritual^000000 Property","^FF0000•^000000 ^CD00CDPoision^000000 Property","^FF0000•^000000 ^4F4F4FNatural^000000 Property","^FF0000•^000000 ¡àÅÔ¡")) {
case 1: //Lord Knight Seyren
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ä¿à»ç¹ÊÔè§·ÕèÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹ÊÔè§·ÕèÁÕ¾ÅѧÂÔè§ãËèà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡æÍÂèÒ§àÃÒ¨Ðà¢éÒ㨠à»ç¹¢ØÁ¾ÅѧÍѹàÃèÒÃé͹¢Í§Á¹ØÉÂì";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Fire ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Lord Knight Seyren",1646,10000000;
close;
case 2:
close;
}
case 2: //Sniper Shecil
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÅÁà»ç¹Ë¹Öè§ã¹ 4 ¸ÒµØËÅѡ㹸ÃÃÁªÒµÔ·ÕèÊǧÒÁ¡ÇèÒ·Ø¡¸ÒµØ à»ç¹ÊÑÅѡɳì¢Í§¤ÇÒÁÇèͧäÇáÅÐÍÒÃÁ³ì¼è͹¤ÅÒ à»ç¹¸ÒµØ·ÕèÁÕ¤ÇÒÁ§´§ÒÁ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Wind ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Sniper Shecil",1650,10000000;
close;
case 2:
close;
}
case 3: //Ktullanux
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¹éÓà»ç¹¾ÅѧÍѹÂÔè§ãËè·Õèà¤Õ§¤Ùè·Ø¡¼Ù餹ÁÒà»ç¹àÇÅÒªéÒ¹Ò¹ËÅÒªÑèÇÍÒÂØ¤¹ à»ç¹¾Åѧ¸ÃÃÁªÒµÔ·ÕèÊǧÒÁÁÒ¡ÁÒÂà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒ¨ÐÃѺäËÇ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Water ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Ktullanux",1779,10000000;
close;
case 2:
close;
}
case 4: //Master Smith Harward
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "´Ô¹à»ç¹¸ÒµØ¸ÃÃÁªÒµÔ·ÕèÂÔè§ãËèäÁèá¾é¸ÒµØÍ×è¹æ à»ç¹ÊÑÅѡɳì¢Í§¡ÒáèÍ¡Óà¹Ô´áÅФÇÒÁà¢éÁá¢ç§·Õèá½§ä»´éǤÇÒÁ¹ØèÁ¹ÇÅ áÅÐàµçÁä»´éǤÇÒÁʧº";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Earth ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Master Smith Harward",1648,10000000;
close;
case 2:
close;
}
case 5: //Nidhoggr's Shadow
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "à§Òà»ç¹ÊÑÅѡɳì¢Í§¤ÇÒÁÁ×´ à»ç¹ÊÔè§·ÕèäÁèÁÕÁ¹ØÉÂ줹ã´Ë¹Õä´é¾é¹ áÅÐà»ç¹ÊÔè§·ÕèÁ¹ØÉÂì¹éͤ¹¨Ðà¢éÒ㨠ËÒ¡à»Ô´ã¨ÂÍÁÃѺÍÂèÒ§¾Í´Õ ¤ÇÒÁÁ×´ÂèÍÁà»ç¹¡ÓÅѧãËé¼Ùé¹Ñé¹ä´é";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Shadow ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Nidhoggr's Shadow",2022,10000000;
close;
case 2:
close;
}
case 6: //High Priest Magaleta
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¤ÇÒÁÈÑ¡´ÔÊÔ·¸ÔìáÅÐáʧÊÇèÒ§à»ç¹¢Í§¤Ùè¡Ñ¹ ÊÑÁ¼ÑÊä´é¶Ö§¾ÅѧÍѹ§´§ÒÁ¢Í§¡ÒÃÃÑ¡ÉÒàÂÕÂÇÂÒáÅФÇÒÁʧºã¨ä´éËÒ¡¤Ø³»ÃÒö¹Ò";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Holy ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "High Priest Magaleta",1649,10000000;
close;
case 2:
close;
}
case 7: //Dark Lord
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "àÃ×èͧÃÒÇáÅеӹҹ¢Í§¤ÇÒÁÍÁµÐÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹Ë¹Öè§ã¹ÂÍ´»ÃÒö¹Ò¢Í§Á¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒáÅÐÍÕ¡ËÅÒÂæ¤¹";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Undead ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Dark Lord",1272,10000000;
close;
case 2:
close;
}
case 8: //High Wizard Katrinn
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÇÔÒ³ÍÂÙè¤Ùè¡ÑºàÃ×èͧÅÖ¡ÅѺ ÊÑÁ¼ÑÊÊÔè§ÅÖ¡ÅѺ㹻ÃÔÁÒ³·ÕèàËÁÒÐÊÁ¨Ðà»ç¹¾ÅѧãËé¡Ñº¤Ø³ä´éäÁèá¾éÂÒ´ÕÃÒ¤Òá¾§áÁéáµè¹éÍÂ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Spiritual ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "High Wizard Katrinn",1651,10000000;
close;
case 2:
close;
}
case 9: //Assasin Cross Eremes
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "ÂÒ¾ÔÉÁÕËÅѧ°Ò¹ã¹»ÃÐÇѵÔÊÒʵÃìÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹·Ñé§ÊÔè§·ÕèãË館³ÅÐâ·É¡ÑºÁ¹ØÉÂìÁÒ¡ÁÒ à»ç¹ä´é·Ñé§·Ò§àÅ×Í¡·Õè§´§ÒÁ·ÕèÊØ´ áÅзҧàÅ×Í¡·ÕèÂèÓáÂè·ÕèÊØ´";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Piosion ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "Assasin Cross Eremes",1647,10000000;
close;
case 2:
close;
}
case 10: //RSX-0806
next;
mes "[ ^3AA32CAnxerous^000000 ]";
mes "¤ÇÒÁ»¡µÔà»ç¹ÊÔè§·ÕèÁ¹ØÉÂìà¡ÅÕ´·ÕèÊØ´ áÅлÃÒö¹Ò·ÕèÊØ´ à»ç¹¾Åѧ·ÕèáÁé¨ÐàÃÕº§èÒ áµè¡çªèÒ§Âҡ㹡Ò÷ӤÒÁà¢éÒã¨ÍÂèÒ§ÅÖ¡«Ö駡ѺÁѹ";
mes "á¹èã¨äËÁÇèÒ¨ÐÍÑàªÔ Guardian Property Natural ÍÍ¡ÁÒªèǤس";
switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) {
case 1:
summon "RSX-0806",1623,10000000;
close;
case 2:
close;
}
case 11:
close;
}
//Paste Nom
cls:
close;
}
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