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Chance appearance from 4th job to 3rd job


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Posted

I'm creating items to change the appearance of job when equipped.
But I'm having a problem when trying to set the appearance of a 3rd, because it always ends up with the appearance of a 4th.
 

Script: |
      changebase roclass(eaclass()|EAJL_THIRD); // this set 4th appearance 

4 answers to this question

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Posted

I haven't tested this, but you could just remove the 4th job flag (instead of adding the 3rd job flag):

changebase roclass(eaclass()&~EAJL_FOURTH);

Though I'm sure you'll run into issues somewhere.

You could also just use the class costumes, though it's definitely more annoying to setup.

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