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is it possible to dynamically control wether the mobs in a map will spawn or not? my goal is to stop the mobs/monster spawn in a map at certain time within the day.
I can't find any solution/functions to do this, might need to update the source itself? 
 

2 answers to this question

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  • 0
Posted

It is possible, but you have to write the respawn logic yourself. Here is an untested example:
 

-	script	DYNAMIC_MOB_SPAWN	-1,{
	OnInit:
		.mob_id = 1002;
		.mob_amount = 10;
		.mob_map$ = "prontera";
		.mob_start_coords_x = 150;
		.mob_start_coords_y = 150;
		.mob_end_coords_x = 160;
		.mob_end_coords_y = 160;

		.no_spawn_start_hour = 16;
		.no_spawn_end_hour = 18;

		if(callsub("S_No_Respawn_Hour")) {
			.@curr_mob_amount = .mob_amount - $dead_mobs_amount;

			if(.@curr_mob_amount) {
				callsub("S_Spawn_Mobs", .@curr_mob_amount);
			}

			.no_respawn = 1;
			end;
		}

		$dead_mobs_amount = 0;
		callsub("S_Spawn_Mobs", .mob_amount);
	end;

	OnMobDead:
		if(.no_respawn) {
			$dead_mobs_amount++;
			end;
		}

		callsub("S_Spawn_Mobs", 1);
	end;

	OnHour00:
	OnHour01:
	OnHour02:
	OnHour03:
	OnHour04:
	OnHour05:
	OnHour06:
	OnHour07:
	OnHour08:
	OnHour09:
	OnHour10:
	OnHour11:
	OnHour12:
	OnHour13:
	OnHour14:
	OnHour15:
	OnHour16:
	OnHour17:
	OnHour18:
	OnHour19:
	OnHour20:
	OnHour21:
	OnHour22:
	OnHour23:
		if(callsub("S_No_Respawn_Hour")) {
			.no_respawn = 1;
			end;
		}

		.no_respawn = 0;
		if(!$dead_mobs_amount) end;

		callsub("S_Spawn_Mobs", $dead_mobs_amount);
		$dead_mobs_amount = 0;
	end;

	S_Spawn_Mobs:
		areamonster(.mob_map$, .mob_start_coords_x, .mob_start_coords_y, , .mob_end_coords_x, .mob_end_coords_y, "--ja--", .mob_id, getarg(0), "DYNAMIC_MOB_SPAWN::OnMobDead");
		return;

	S_No_Respawn_Hour:
		.@curr_hour = gettime(DT_HOUR);
		if(.@curr_hour >= .no_spawn_start_hour && .@curr_hour < .no_spawn_end_hour) {
			return 1;
		}

		return 0;
}

 

  • 0
Posted
1 hour ago, Winterfox said:

It is possible, but you have to write the respawn logic yourself. Here is an untested example:
 

-	script	DYNAMIC_MOB_SPAWN	-1,{
	OnInit:
		.mob_id = 1002;
		.mob_amount = 10;
		.mob_map$ = "prontera";
		.mob_start_coords_x = 150;
		.mob_start_coords_y = 150;
		.mob_end_coords_x = 160;
		.mob_end_coords_y = 160;

		.no_spawn_start_hour = 16;
		.no_spawn_end_hour = 18;

		if(callsub("S_No_Respawn_Hour")) {
			.@curr_mob_amount = .mob_amount - $dead_mobs_amount;

			if(.@curr_mob_amount) {
				callsub("S_Spawn_Mobs", .@curr_mob_amount);
			}

			.no_respawn = 1;
			end;
		}

		$dead_mobs_amount = 0;
		callsub("S_Spawn_Mobs", .mob_amount);
	end;

	OnMobDead:
		if(.no_respawn) {
			$dead_mobs_amount++;
			end;
		}

		callsub("S_Spawn_Mobs", 1);
	end;

	OnHour00:
	OnHour01:
	OnHour02:
	OnHour03:
	OnHour04:
	OnHour05:
	OnHour06:
	OnHour07:
	OnHour08:
	OnHour09:
	OnHour10:
	OnHour11:
	OnHour12:
	OnHour13:
	OnHour14:
	OnHour15:
	OnHour16:
	OnHour17:
	OnHour18:
	OnHour19:
	OnHour20:
	OnHour21:
	OnHour22:
	OnHour23:
		if(callsub("S_No_Respawn_Hour")) {
			.no_respawn = 1;
			end;
		}

		.no_respawn = 0;
		if(!$dead_mobs_amount) end;

		callsub("S_Spawn_Mobs", $dead_mobs_amount);
		$dead_mobs_amount = 0;
	end;

	S_Spawn_Mobs:
		areamonster(.mob_map$, .mob_start_coords_x, .mob_start_coords_y, , .mob_end_coords_x, .mob_end_coords_y, "--ja--", .mob_id, getarg(0), "DYNAMIC_MOB_SPAWN::OnMobDead");
		return;

	S_No_Respawn_Hour:
		.@curr_hour = gettime(DT_HOUR);
		if(.@curr_hour >= .no_spawn_start_hour && .@curr_hour < .no_spawn_end_hour) {
			return 1;
		}

		return 0;
}

 

thank you for this @Winterfox! will try and test this. gonna update this thread for the outcome.

 

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