Gaspar145 Posted March 19, 2024 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 05/06/19 Last Seen: July 22, 2024 Share Posted March 19, 2024 queria saber se é possivel fazer com que esse item: - Id: 311450 AegisName: Physical_Grade_2 Name: Glacier Flower Spell (Physical Grade) 2Lv Type: Card SubType: Enchant Script: | .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,6; bonus bShortAtkRate,6; bonus bBaseAtk,30; if (.@r>=7) { bonus bAspdRate,6; if (.@r>=9) { bonus bVariableCastrate,-6; bonus bDelayrate,-6; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,2; bonus bBaseAtk,30; if (.@g>=ENCHANTGRADE_C) { if (.@r>=7) { bonus bPAtk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=9) { bonus bPow,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,12; if (.@r>=11) { bonus2 bAddSize,Size_All,12; } } } } se torne um consumivel, ao toda vez que eu clicar nele, ele encante o meu equip.... Quote Link to comment Share on other sites More sharing options...
0 emundus Posted August 21, 2024 Group: Members Topic Count: 6 Topics Per Day: 0.01 Content Count: 37 Reputation: 7 Joined: 03/07/23 Last Seen: December 8, 2024 Share Posted August 21, 2024 (edited) Tenta simplesmente alterar o "Type: Card" para "Type: Usable", usar o script correto para laphine_upgrade & randomopt Edited August 21, 2024 by emundus Quote Link to comment Share on other sites More sharing options...
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Gaspar145
queria saber se é possivel fazer com que esse item:
- Id: 311450 AegisName: Physical_Grade_2 Name: Glacier Flower Spell (Physical Grade) 2Lv Type: Card SubType: Enchant Script: | .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,6; bonus bShortAtkRate,6; bonus bBaseAtk,30; if (.@r>=7) { bonus bAspdRate,6; if (.@r>=9) { bonus bVariableCastrate,-6; bonus bDelayrate,-6; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,2; bonus bBaseAtk,30; if (.@g>=ENCHANTGRADE_C) { if (.@r>=7) { bonus bPAtk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=9) { bonus bPow,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,12; if (.@r>=11) { bonus2 bAddSize,Size_All,12; } } } }
se torne um consumivel, ao toda vez que eu clicar nele, ele encante o meu equip....
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